#include <SceneNodeAnimationKeyFrame.hpp>
◆ SceneNodeAnimationKeyFrame()
C3D_API castor3d::SceneNodeAnimationKeyFrame::SceneNodeAnimationKeyFrame |
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SceneNodeAnimation & |
parent, |
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castor::Milliseconds const & |
timeIndex |
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) |
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Constructeur.
- Paramètres
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[in] | parent | L'animation parente. |
[in] | timeIndex | Quand la key frame commence. |
◆ getPosition()
castor::Point3f const & castor3d::SceneNodeAnimationKeyFrame::getPosition |
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const |
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inline |
◆ getRotation()
castor::Quaternion const & castor3d::SceneNodeAnimationKeyFrame::getRotation |
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const |
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inline |
◆ getScale()
castor::Point3f const & castor3d::SceneNodeAnimationKeyFrame::getScale |
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const |
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inline |
◆ setPosition()
void castor3d::SceneNodeAnimationKeyFrame::setPosition |
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castor::Point3f |
value | ) |
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inline |
◆ setRotation()
void castor3d::SceneNodeAnimationKeyFrame::setRotation |
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castor::Quaternion |
value | ) |
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inline |
◆ setScale()
void castor3d::SceneNodeAnimationKeyFrame::setScale |
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castor::Point3f |
value | ) |
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inline |
◆ setTransform()
void castor3d::SceneNodeAnimationKeyFrame::setTransform |
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castor::Point3f |
translate, |
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castor::Quaternion |
rotate, |
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castor::Point3f |
scale |
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) |
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inline |
◆ BinaryParser< SceneNodeAnimationKeyFrame >
La documentation de cette classe a été générée à partir du fichier suivant :