#include <GlslTextureConfiguration.hpp>
◆ TextureConfigurations() [1/2]
C3D_API castor3d::shader::TextureConfigurations::TextureConfigurations |
( |
sdw::ShaderWriter & |
writer | ) |
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explicit |
◆ TextureConfigurations() [2/2]
C3D_API castor3d::shader::TextureConfigurations::TextureConfigurations |
( |
sdw::ShaderWriter & |
writer, |
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uint32_t |
binding, |
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uint32_t |
set, |
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bool |
enable = true |
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) |
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explicit |
◆ declare()
C3D_API void castor3d::shader::TextureConfigurations::declare |
( |
uint32_t |
binding, |
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uint32_t |
set |
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) |
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◆ getTextureConfiguration()
C3D_API TextureConfigData castor3d::shader::TextureConfigurations::getTextureConfiguration |
( |
sdw::UInt const & |
index | ) |
const |
La documentation de cette classe a été générée à partir du fichier suivant :