Castor3D 0.12.0
Multiplatform 3D engine
Classes | Espaces de nommage | Macros
Référence du fichier MorphingUbo.hpp

Classes

struct  castor3d::shader::MorphingData
 

Espaces de nommage

namespace  castor3d
 
namespace  castor3d::shader
 

Macros

#define C3D_Morphing(writer, binding, set, flags)
 

Documentation des macros

◆ C3D_Morphing

#define C3D_Morphing (   writer,
  binding,
  set,
  flags 
)
Valeur :
sdw::Ssbo morphing{ writer\
, uint32_t( binding )\
, uint32_t( set )\
, ast::type::MemoryLayout::eStd430\
, checkFlag( flags, castor3d::ProgramFlag::eMorphing ) };\
auto c3d_morphingData = morphing.declMemberArray< castor3d::shader::MorphingData >( castor3d::shader::MorphingData::DataName\
, checkFlag( flags, castor3d::ProgramFlag::eMorphing ) );\
morphing.end()
Definition: MorphingUbo.hpp:18
static C3D_API castor::String const DataName
Definition: MorphingUbo.hpp:65
static C3D_API castor::String const BufferName
Definition: MorphingUbo.hpp:64