Castor3D 0.12.0
Multiplatform 3D engine
Classes | Espaces de nommage | Macros
Référence du fichier LpvGridConfigUbo.hpp

Classes

struct  castor3d::shader::LpvGridData
 
class  castor3d::LpvGridConfigUbo
 

Espaces de nommage

namespace  castor3d
 
namespace  castor3d::shader
 

Macros

#define C3D_LpvGridConfig(writer, binding, set, enabled)
 

Documentation des macros

◆ C3D_LpvGridConfig

#define C3D_LpvGridConfig (   writer,
  binding,
  set,
  enabled 
)
Valeur :
sdw::Ubo lpvGridConfig{ writer\
, uint32_t( binding )\
, uint32_t( set )\
, ast::type::MemoryLayout::eStd140 };\
auto c3d_lpvGridData = lpvGridConfig.declMember< castor3d::shader::LpvGridData >( castor3d::LpvGridConfigUbo::LpvGridData, enabled );\
lpvGridConfig.end()
Definition: LpvGridConfigUbo.hpp:24
static C3D_API const std::string LpvGridConfig
Definition: LpvGridConfigUbo.hpp:130
static C3D_API const std::string LpvGridData
Definition: LpvGridConfigUbo.hpp:131