#include <Texture3DTo2D.hpp>
◆ Texture3DTo2D()
◆ ~Texture3DTo2D()
C3D_API castor3d::Texture3DTo2D::~Texture3DTo2D |
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◆ createPasses()
C3D_API void castor3d::Texture3DTo2D::createPasses |
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QueueData const & |
queueData, |
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IntermediateViewArray |
intermediates |
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) |
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◆ getTarget()
Texture const & castor3d::Texture3DTo2D::getTarget |
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◆ initialise()
◆ render() [1/2]
C3D_API void castor3d::Texture3DTo2D::render |
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ashes::Queue const & |
queue, |
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ashes::VkSemaphoreArray & |
semaphores, |
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ashes::VkPipelineStageFlagsArray & |
stages |
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◆ render() [2/2]
C3D_API crg::SemaphoreWait castor3d::Texture3DTo2D::render |
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ashes::Queue const & |
queue, |
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crg::SemaphoreWait const & |
toWait |
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) |
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◆ update()
La documentation de cette classe a été générée à partir du fichier suivant :