Castor3D 0.12.0
Multiplatform 3D engine
|
#include <LightingPass.hpp>
Attributs publics | |
crg::ImageViewId | view |
VkImageLayout | input |
VkImageLayout | output |
VkImageLayout castor3d::LightRenderPass::Entry::input |
VkImageLayout castor3d::LightRenderPass::Entry::output |
crg::ImageViewId castor3d::LightRenderPass::Entry::view |