accept(RenderTechniqueVisitor &visitor) | castor3d::RenderTechnique | |
cleanup(RenderDevice const &device) | castor3d::RenderTechnique | |
getDebugConfig() const | castor3d::RenderTechnique | inline |
getDebugConfig() | castor3d::RenderTechnique | inline |
getDepth() const | castor3d::RenderTechnique | inline |
getDepthPtr() const | castor3d::RenderTechnique | inline |
getMatrixUbo() const | castor3d::RenderTechnique | inline |
getMatrixUbo() | castor3d::RenderTechnique | inline |
getOpaquePass() const | castor3d::RenderTechnique | inline |
getRenderTarget() const | castor3d::RenderTechnique | inline |
getResult() const | castor3d::RenderTechnique | inline |
getSemaphore() const | castor3d::RenderTechnique | inline |
getShadowMaps() const | castor3d::RenderTechnique | inline |
getSize() const | castor3d::RenderTechnique | inline |
getSsaoConfig() const | castor3d::RenderTechnique | inline |
getSsaoConfig() | castor3d::RenderTechnique | inline |
getTransparentPass() const | castor3d::RenderTechnique | inline |
initialise(RenderDevice const &device, std::vector< IntermediateView > &intermediates) | castor3d::RenderTechnique | |
isMultisampling() const | castor3d::RenderTechnique | inline |
render(RenderDevice const &device, ashes::SemaphoreCRefArray const &waitSemaphores, RenderInfo &info) | castor3d::RenderTechnique | |
RenderTechnique(castor::String const &name, RenderTarget &renderTarget, RenderSystem &renderSystem, Parameters const ¶meters, SsaoConfig const &ssaoConfig) | castor3d::RenderTechnique | |
RenderTechniquePass class | castor3d::RenderTechnique | friend |
ShadowMapArray typedef | castor3d::RenderTechnique | |
update(CpuUpdater &updater) | castor3d::RenderTechnique | |
update(GpuUpdater &updater) | castor3d::RenderTechnique | |
writeInto(castor::TextFile &file) | castor3d::RenderTechnique | |
~RenderTechnique() | castor3d::RenderTechnique | virtual |