addAnimation(AnimationPtr animation) | castor3d::AnimableT< AnimableHanlerT > | |
addParticleVariable(castor::String const &name, ParticleFormat type, castor::String const &defaultValue) | castor3d::ParticleSystem | |
AnimableT(AnimableHanlerT &owner) | castor3d::AnimableT< AnimableHanlerT > | inlineexplicitprotected |
AnimableT(AnimableT &&rhs)=default | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimableT(AnimableT const &rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
Animation typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimationPtr typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimationPtrStrMap typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
attachTo(SceneNode &node) | castor3d::MovableObject | virtual |
cleanup(RenderDevice const &device) | castor3d::ParticleSystem | |
cleanupAnimations() | castor3d::AnimableT< AnimableHanlerT > | inline |
detach() | castor3d::MovableObject | |
doGetAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inlineprotected |
doRemoveAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inlineprotected |
getAnimation(castor::String const &name) const | castor3d::AnimableT< AnimableHanlerT > | inline |
getAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inline |
getAnimations() const | castor3d::AnimableT< AnimableHanlerT > | inline |
getBillboards() const | castor3d::ParticleSystem | inline |
getCompute() const | castor3d::ParticleSystem | inline |
getDefaultValues() const | castor3d::ParticleSystem | inline |
getDimensions() const | castor3d::ParticleSystem | |
getMaterial() const | castor3d::ParticleSystem | |
getMaxParticlesCount() const | castor3d::ParticleSystem | inline |
getParent() const | castor3d::MovableObject | inline |
getParticlesCount() const | castor3d::ParticleSystem | inline |
getParticleType() const | castor3d::ParticleSystem | inline |
getParticleVariables() const | castor3d::ParticleSystem | inline |
getScene() const | castor3d::MovableObject | inline |
getType() const | castor3d::MovableObject | inline |
hasAnimation(castor::String const &name) const | castor3d::AnimableT< AnimableHanlerT > | inline |
initialise(RenderDevice const &device) | castor3d::ParticleSystem | |
m_activeParticlesCount | castor3d::ParticleSystem | protected |
m_animations | castor3d::AnimableT< AnimableHanlerT > | protected |
m_cpuImpl | castor3d::ParticleSystem | protected |
m_csImpl | castor3d::ParticleSystem | protected |
m_defaultValues | castor3d::ParticleSystem | protected |
m_dimensions | castor3d::ParticleSystem | protected |
m_firstUpdate | castor3d::ParticleSystem | protected |
m_impl | castor3d::ParticleSystem | protected |
m_inputs | castor3d::ParticleSystem | protected |
m_material | castor3d::ParticleSystem | protected |
m_notifyIndex | castor3d::MovableObject | protected |
m_particlesBillboard | castor3d::ParticleSystem | protected |
m_particlesCount | castor3d::ParticleSystem | protected |
m_particleType | castor3d::ParticleSystem | protected |
m_scene | castor3d::MovableObject | protected |
m_sceneNode | castor3d::MovableObject | protected |
m_strNodeName | castor3d::MovableObject | protected |
m_timer | castor3d::ParticleSystem | protected |
m_totalTime | castor3d::ParticleSystem | protected |
m_type | castor3d::MovableObject | protected |
MovableObject(castor::String const &name, Scene &scene, MovableType type, SceneNode &node) | castor3d::MovableObject | |
MovableObject(castor::String const &name, Scene &scene, MovableType type) | castor3d::MovableObject | |
operator=(AnimableT &&rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
operator=(AnimableT const &rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
ParticleSystem(castor::String const &name, Scene &scene, SceneNode &parent, uint32_t count) | castor3d::ParticleSystem | |
setCSGroupSizes(castor::Point3i sizes) | castor3d::ParticleSystem | |
setCSUpdateProgram(ShaderProgramSPtr program) | castor3d::ParticleSystem | |
setDimensions(castor::Point2f const &value) | castor3d::ParticleSystem | |
setMaterial(MaterialSPtr value) | castor3d::ParticleSystem | |
setParticleType(castor::String const &value) | castor3d::ParticleSystem | |
update(CpuUpdater &updater) | castor3d::ParticleSystem | |
update(GpuUpdater &updater) | castor3d::ParticleSystem | |
~AnimableT()=default | castor3d::AnimableT< AnimableHanlerT > | protectedvirtual |
~MovableObject() | castor3d::MovableObject | virtual |
~ParticleSystem() | castor3d::ParticleSystem | |