Castor3D  0.11.0
Multiplatform 3D engine
castor3d::EnvironmentMapPass Liste des membres

Liste complète des membres de castor3d::EnvironmentMapPass, y compris les membres hérités :

cleanup(RenderDevice const &device)castor3d::EnvironmentMapPass
EnvironmentMapPass(EnvironmentMapPass const &)=deletecastor3d::EnvironmentMapPass
EnvironmentMapPass(EnvironmentMapPass &&)=defaultcastor3d::EnvironmentMapPass
EnvironmentMapPass(EnvironmentMap &reflectionMap, SceneNodeSPtr node, SceneNode const &objectNode, CubeMapFace face)castor3d::EnvironmentMapPass
initialise(RenderDevice const &device, castor::Size const &size, uint32_t face, ashes::RenderPass const &renderPass, SceneBackground const &background, ashes::DescriptorSetPool const &uboPool, ashes::DescriptorSetPool const &texPool, RenderPassTimer &timer)castor3d::EnvironmentMapPass
operator=(EnvironmentMapPass const &)=deletecastor3d::EnvironmentMapPass
operator=(EnvironmentMapPass &&)=deletecastor3d::EnvironmentMapPass
render(RenderDevice const &device, ashes::Semaphore const &toWait)castor3d::EnvironmentMapPass
update(CpuUpdater &updater)castor3d::EnvironmentMapPass
update(GpuUpdater &updater)castor3d::EnvironmentMapPass
~EnvironmentMapPass()castor3d::EnvironmentMapPass