Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::EnvironmentMapPass, y compris les membres hérités :
cleanup(RenderDevice const &device) | castor3d::EnvironmentMapPass | |
EnvironmentMapPass(EnvironmentMapPass const &)=delete | castor3d::EnvironmentMapPass | |
EnvironmentMapPass(EnvironmentMapPass &&)=default | castor3d::EnvironmentMapPass | |
EnvironmentMapPass(EnvironmentMap &reflectionMap, SceneNodeSPtr node, SceneNode const &objectNode, CubeMapFace face) | castor3d::EnvironmentMapPass | |
initialise(RenderDevice const &device, castor::Size const &size, uint32_t face, ashes::RenderPass const &renderPass, SceneBackground const &background, ashes::DescriptorSetPool const &uboPool, ashes::DescriptorSetPool const &texPool, RenderPassTimer &timer) | castor3d::EnvironmentMapPass | |
operator=(EnvironmentMapPass const &)=delete | castor3d::EnvironmentMapPass | |
operator=(EnvironmentMapPass &&)=delete | castor3d::EnvironmentMapPass | |
render(RenderDevice const &device, ashes::Semaphore const &toWait) | castor3d::EnvironmentMapPass | |
update(CpuUpdater &updater) | castor3d::EnvironmentMapPass | |
update(GpuUpdater &updater) | castor3d::EnvironmentMapPass | |
~EnvironmentMapPass() | castor3d::EnvironmentMapPass |