Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::GeometryInjectionPass, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::GeometryInjectionPass | |
compute(ashes::Semaphore const &toWait) const | castor3d::GeometryInjectionPass | |
createResult(Engine &engine, RenderDevice const &device, castor::String const &prefix, uint32_t index, uint32_t gridSize) | castor3d::GeometryInjectionPass | static |
GeometryInjectionPass(Engine &engine, RenderDevice const &device, castor::String const &prefix, LightCache const &lightCache, LightType lightType, ShadowMapResult const &smResult, LpvGridConfigUbo const &lpvGridConfigUbo, LpvLightConfigUbo const &lpvLightConfigUbo, TextureUnit const &result, uint32_t gridSize, uint32_t layerIndex) | castor3d::GeometryInjectionPass | |
getCommands(RenderPassTimer const &timer, uint32_t index) const | castor3d::GeometryInjectionPass |