Castor3D  0.11.0
Multiplatform 3D engine
castor3d::GeometryInjectionPass Liste des membres

Liste complète des membres de castor3d::GeometryInjectionPass, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::GeometryInjectionPass
compute(ashes::Semaphore const &toWait) constcastor3d::GeometryInjectionPass
createResult(Engine &engine, RenderDevice const &device, castor::String const &prefix, uint32_t index, uint32_t gridSize)castor3d::GeometryInjectionPassstatic
GeometryInjectionPass(Engine &engine, RenderDevice const &device, castor::String const &prefix, LightCache const &lightCache, LightType lightType, ShadowMapResult const &smResult, LpvGridConfigUbo const &lpvGridConfigUbo, LpvLightConfigUbo const &lpvLightConfigUbo, TextureUnit const &result, uint32_t gridSize, uint32_t layerIndex)castor3d::GeometryInjectionPass
getCommands(RenderPassTimer const &timer, uint32_t index) constcastor3d::GeometryInjectionPass