Castor3D  0.11.0
Multiplatform 3D engine
castor3d::LightPassVolumePropagationShadowT< LtType > Liste des membres

Liste complète des membres de castor3d::LightPassVolumePropagationShadowT< LtType >, y compris les membres hérités :

accept(PipelineVisitorBase &visitor) overridecastor3d::LightPassVolumePropagationShadowT< LtType >inline
cleanup() overridecastor3d::LightPassVolumePropagationShadowT< LtType >inline
doCreateProgram() overridecastor3d::LightPassShadow< LtType >inlineprotected
initialise(Scene const &scene, OpaquePassResult const &gp, SceneUbo &sceneUbo, RenderPassTimer &timer) overridecastor3d::LightPassVolumePropagationShadowT< LtType >inline
LightPassShadow(RenderDevice const &device, castor::String const &suffix, LightPassConfig const &lpConfig, VoxelizerUbo const *vctConfig=nullptr)castor3d::LightPassShadow< LtType >inline
LightPassShadow(RenderDevice const &device, LightPassConfig const &lpConfig, VoxelizerUbo const *vctConfig=nullptr)castor3d::LightPassShadow< LtType >inline
LightPassVolumePropagationShadowT(RenderDevice const &device, LpvLightPassConfig lpConfig)castor3d::LightPassVolumePropagationShadowT< LtType >inline
MaxPropagationStepscastor3d::LightPassVolumePropagationShadowT< LtType >static
my_light_type typedefcastor3d::LightPassVolumePropagationShadowT< LtType >
my_pass_type typedefcastor3d::LightPassVolumePropagationShadowT< LtType >
my_shadow_matype typedefcastor3d::LightPassShadow< LtType >
my_shadow_pass_type typedefcastor3d::LightPassVolumePropagationShadowT< LtType >
my_traits typedefcastor3d::LightPassVolumePropagationShadowT< LtType >
render(uint32_t index, ashes::Semaphore const &toWait) overridecastor3d::LightPassVolumePropagationShadowT< LtType >inline