◆ BitangentLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::BitangentLocation = 8u |
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◆ CurPositionLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::CurPositionLocation = 2u |
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◆ InstanceLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::InstanceLocation = 10u |
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◆ MaterialLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::MaterialLocation = 11u |
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◆ NormalLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::NormalLocation = 6u |
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◆ PrvPositionLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::PrvPositionLocation = 3u |
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◆ TangentLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::TangentLocation = 7u |
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◆ TangentSpaceFragPositionLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::TangentSpaceFragPositionLocation = 4u |
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◆ TangentSpaceViewPositionLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::TangentSpaceViewPositionLocation = 5u |
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◆ TextureLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::TextureLocation = 9u |
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◆ ViewPositionLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::ViewPositionLocation = 1u |
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◆ WorldPositionLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::WorldPositionLocation = 0u |
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La documentation de cette structure a été générée à partir du fichier suivant :