Castor3D  0.11.0
Multiplatform 3D engine
Attributs publics statiques | Liste de tous les membres
Référence de la structure castor3d::SceneRenderPass::VertexOutputs

Attributs publics statiques

static uint32_t constexpr WorldPositionLocation = 0u
 
static uint32_t constexpr ViewPositionLocation = 1u
 
static uint32_t constexpr CurPositionLocation = 2u
 
static uint32_t constexpr PrvPositionLocation = 3u
 
static uint32_t constexpr TangentSpaceFragPositionLocation = 4u
 
static uint32_t constexpr TangentSpaceViewPositionLocation = 5u
 
static uint32_t constexpr NormalLocation = 6u
 
static uint32_t constexpr TangentLocation = 7u
 
static uint32_t constexpr BitangentLocation = 8u
 
static uint32_t constexpr TextureLocation = 9u
 
static uint32_t constexpr InstanceLocation = 10u
 
static uint32_t constexpr MaterialLocation = 11u
 

Documentation des données membres

◆ BitangentLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::BitangentLocation = 8u
static

◆ CurPositionLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::CurPositionLocation = 2u
static

◆ InstanceLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::InstanceLocation = 10u
static

◆ MaterialLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::MaterialLocation = 11u
static

◆ NormalLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::NormalLocation = 6u
static

◆ PrvPositionLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::PrvPositionLocation = 3u
static

◆ TangentLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::TangentLocation = 7u
static

◆ TangentSpaceFragPositionLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::TangentSpaceFragPositionLocation = 4u
static

◆ TangentSpaceViewPositionLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::TangentSpaceViewPositionLocation = 5u
static

◆ TextureLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::TextureLocation = 9u
static

◆ ViewPositionLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::ViewPositionLocation = 1u
static

◆ WorldPositionLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexOutputs::WorldPositionLocation = 0u
static

La documentation de cette structure a été générée à partir du fichier suivant :