Castor3D  0.11.0
Multiplatform 3D engine
castor3d::SkeletonAnimationBone Liste des membres

Liste complète des membres de castor3d::SkeletonAnimationBone, y compris les membres hérités :

addChild(SkeletonAnimationObjectSPtr object)castor3d::SkeletonAnimationObject
BinaryParser< SkeletonAnimationBone > classcastor3d::SkeletonAnimationBonefriend
BinaryWriter< SkeletonAnimationBone > classcastor3d::SkeletonAnimationBonefriend
getBone() constcastor3d::SkeletonAnimationBoneinline
getChildren() constcastor3d::SkeletonAnimationObjectinline
getInterpolationMode() constcastor3d::SkeletonAnimationObjectinline
getName() constcastor3d::SkeletonAnimationBonevirtual
getNodeTransform() constcastor3d::SkeletonAnimationObjectinline
getParent() constcastor3d::SkeletonAnimationObjectinline
getType() constcastor3d::SkeletonAnimationObjectinline
m_boundingBoxcastor3d::SkeletonAnimationObjectprotected
m_childrencastor3d::SkeletonAnimationObjectprotected
m_modecastor3d::SkeletonAnimationObjectprotected
m_nodeTransformcastor3d::SkeletonAnimationObjectprotected
m_parentcastor3d::SkeletonAnimationObjectprotected
m_typecastor3d::SkeletonAnimationObjectprotected
operator=(SkeletonAnimationBone &&rhs)=deletecastor3d::SkeletonAnimationBone
operator=(SkeletonAnimationBone const &rhs)=deletecastor3d::SkeletonAnimationBone
setBone(BoneSPtr bone)castor3d::SkeletonAnimationBoneinline
setNodeTransform(castor::Matrix4x4f const &transform)castor3d::SkeletonAnimationObjectinline
SkeletonAnimationBone(SkeletonAnimation &animation)castor3d::SkeletonAnimationBoneexplicit
SkeletonAnimationBone(SkeletonAnimationBone &&rhs)=defaultcastor3d::SkeletonAnimationBone
SkeletonAnimationBone(SkeletonAnimationBone const &rhs)=deletecastor3d::SkeletonAnimationBone
SkeletonAnimationObject(SkeletonAnimation &animation, SkeletonAnimationObjectType type)castor3d::SkeletonAnimationObjectprotected
SkeletonAnimationObject(SkeletonAnimationObject const &rhs)=defaultcastor3d::SkeletonAnimationObjectprotected
~SkeletonAnimationBone()castor3d::SkeletonAnimationBone
~SkeletonAnimationObject()castor3d::SkeletonAnimationObjectvirtual