addChild(SkeletonAnimationObjectSPtr object) | castor3d::SkeletonAnimationObject | |
BinaryParser< SkeletonAnimationBone > class | castor3d::SkeletonAnimationBone | friend |
BinaryWriter< SkeletonAnimationBone > class | castor3d::SkeletonAnimationBone | friend |
getBone() const | castor3d::SkeletonAnimationBone | inline |
getChildren() const | castor3d::SkeletonAnimationObject | inline |
getInterpolationMode() const | castor3d::SkeletonAnimationObject | inline |
getName() const | castor3d::SkeletonAnimationBone | virtual |
getNodeTransform() const | castor3d::SkeletonAnimationObject | inline |
getParent() const | castor3d::SkeletonAnimationObject | inline |
getType() const | castor3d::SkeletonAnimationObject | inline |
m_boundingBox | castor3d::SkeletonAnimationObject | protected |
m_children | castor3d::SkeletonAnimationObject | protected |
m_mode | castor3d::SkeletonAnimationObject | protected |
m_nodeTransform | castor3d::SkeletonAnimationObject | protected |
m_parent | castor3d::SkeletonAnimationObject | protected |
m_type | castor3d::SkeletonAnimationObject | protected |
operator=(SkeletonAnimationBone &&rhs)=delete | castor3d::SkeletonAnimationBone | |
operator=(SkeletonAnimationBone const &rhs)=delete | castor3d::SkeletonAnimationBone | |
setBone(BoneSPtr bone) | castor3d::SkeletonAnimationBone | inline |
setNodeTransform(castor::Matrix4x4f const &transform) | castor3d::SkeletonAnimationObject | inline |
SkeletonAnimationBone(SkeletonAnimation &animation) | castor3d::SkeletonAnimationBone | explicit |
SkeletonAnimationBone(SkeletonAnimationBone &&rhs)=default | castor3d::SkeletonAnimationBone | |
SkeletonAnimationBone(SkeletonAnimationBone const &rhs)=delete | castor3d::SkeletonAnimationBone | |
SkeletonAnimationObject(SkeletonAnimation &animation, SkeletonAnimationObjectType type) | castor3d::SkeletonAnimationObject | protected |
SkeletonAnimationObject(SkeletonAnimationObject const &rhs)=default | castor3d::SkeletonAnimationObject | protected |
~SkeletonAnimationBone() | castor3d::SkeletonAnimationBone | |
~SkeletonAnimationObject() | castor3d::SkeletonAnimationObject | virtual |