Castor3D  0.11.0
Multiplatform 3D engine
castor3d::DeferredRendering Liste des membres

Liste complète des membres de castor3d::DeferredRendering, y compris les membres hérités :

accept(RenderTechniqueVisitor &visitor)castor3d::DeferredRendering
DeferredRendering(Engine &engine, RenderDevice const &device, OpaquePass &opaquePass, TextureUnit const &depthTexture, TextureUnit const &velocityTexture, TextureUnit const &resultTexture, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult, LightVolumePassResult const &lpvResult, LightVolumePassResultArray const &llpvResult, TextureUnit const &vctFirstBounce, TextureUnit const &vctSecondaryBounce, castor::Size const &size, Scene &scene, HdrConfigUbo const &hdrConfigUbo, GpInfoUbo const &gpInfoUbo, LpvGridConfigUbo const &lpvConfigUbo, LayeredLpvGridConfigUbo const &llpvConfigUbo, VoxelizerUbo const &vctConfigUbo, SsaoConfig &ssaoConfig)castor3d::DeferredRendering
render(RenderDevice const &device, Scene const &scene, Camera const &camera, ashes::Semaphore const &toWait)castor3d::DeferredRendering
update(CpuUpdater &updater)castor3d::DeferredRendering
update(GpuUpdater &updater)castor3d::DeferredRendering
~DeferredRendering()castor3d::DeferredRendering