Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::DeferredRendering, y compris les membres hérités :
accept(RenderTechniqueVisitor &visitor) | castor3d::DeferredRendering | |
DeferredRendering(Engine &engine, RenderDevice const &device, OpaquePass &opaquePass, TextureUnit const &depthTexture, TextureUnit const &velocityTexture, TextureUnit const &resultTexture, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult, LightVolumePassResult const &lpvResult, LightVolumePassResultArray const &llpvResult, TextureUnit const &vctFirstBounce, TextureUnit const &vctSecondaryBounce, castor::Size const &size, Scene &scene, HdrConfigUbo const &hdrConfigUbo, GpInfoUbo const &gpInfoUbo, LpvGridConfigUbo const &lpvConfigUbo, LayeredLpvGridConfigUbo const &llpvConfigUbo, VoxelizerUbo const &vctConfigUbo, SsaoConfig &ssaoConfig) | castor3d::DeferredRendering | |
render(RenderDevice const &device, Scene const &scene, Camera const &camera, ashes::Semaphore const &toWait) | castor3d::DeferredRendering | |
update(CpuUpdater &updater) | castor3d::DeferredRendering | |
update(GpuUpdater &updater) | castor3d::DeferredRendering | |
~DeferredRendering() | castor3d::DeferredRendering |