AnimationInstance(AnimatedObject &object, Animation &animation) | castor3d::AnimationInstance | |
begin() | castor3d::SkeletonAnimationInstance | inline |
begin() const | castor3d::SkeletonAnimationInstance | inline |
end() | castor3d::SkeletonAnimationInstance | inline |
end() const | castor3d::SkeletonAnimationInstance | inline |
getAnimation() const | castor3d::AnimationInstance | inline |
getObject(Bone const &bone) const | castor3d::SkeletonAnimationInstance | |
getObject(castor::String const &name) const | castor3d::SkeletonAnimationInstance | |
getObject(SkeletonAnimationObjectType type, castor::String const &name) const | castor3d::SkeletonAnimationInstance | |
getObjectsCount() const | castor3d::SkeletonAnimationInstance | inline |
getScale() const | castor3d::AnimationInstance | inline |
getStartingPoint() const | castor3d::AnimationInstance | inline |
getState() const | castor3d::AnimationInstance | inline |
getStoppingPoint() const | castor3d::AnimationInstance | inline |
isLooped() const | castor3d::AnimationInstance | inline |
m_animation | castor3d::AnimationInstance | protected |
m_curr | castor3d::SkeletonAnimationInstance | protected |
m_currentTime | castor3d::AnimationInstance | protected |
m_keyFrames | castor3d::SkeletonAnimationInstance | protected |
m_looped | castor3d::AnimationInstance | protected |
m_scale | castor3d::AnimationInstance | protected |
m_startingPoint | castor3d::AnimationInstance | protected |
m_state | castor3d::AnimationInstance | protected |
m_stoppingPoint | castor3d::AnimationInstance | protected |
m_toMove | castor3d::SkeletonAnimationInstance | protected |
operator=(SkeletonAnimationInstance &&rhs)=delete | castor3d::SkeletonAnimationInstance | |
operator=(SkeletonAnimationInstance const &rhs)=delete | castor3d::SkeletonAnimationInstance | |
pause() | castor3d::AnimationInstance | |
play() | castor3d::AnimationInstance | |
setLooped(bool value) | castor3d::AnimationInstance | inline |
setScale(float value) | castor3d::AnimationInstance | inline |
setStartingPoint(castor::Milliseconds value) | castor3d::AnimationInstance | inline |
setStoppingPoint(castor::Milliseconds value) | castor3d::AnimationInstance | inline |
SkeletonAnimationInstance(SkeletonAnimationInstance &&rhs)=default | castor3d::SkeletonAnimationInstance | |
SkeletonAnimationInstance(SkeletonAnimationInstance const &rhs)=delete | castor3d::SkeletonAnimationInstance | |
SkeletonAnimationInstance(AnimatedSkeleton &object, SkeletonAnimation &animation) | castor3d::SkeletonAnimationInstance | |
stop() | castor3d::AnimationInstance | |
update(castor::Milliseconds const &elapsed) | castor3d::AnimationInstance | |
~AnimationInstance() | castor3d::AnimationInstance | virtual |
~SkeletonAnimationInstance() | castor3d::SkeletonAnimationInstance | |