addChild(SkeletonAnimationObjectSPtr object) | castor3d::SkeletonAnimationObject | |
BinaryParser< SkeletonAnimationNode > class | castor3d::SkeletonAnimationNode | friend |
BinaryWriter< SkeletonAnimationNode > class | castor3d::SkeletonAnimationNode | friend |
getChildren() const | castor3d::SkeletonAnimationObject | inline |
getInterpolationMode() const | castor3d::SkeletonAnimationObject | inline |
getName() const | castor3d::SkeletonAnimationNode | inlinevirtual |
getNodeTransform() const | castor3d::SkeletonAnimationObject | inline |
getParent() const | castor3d::SkeletonAnimationObject | inline |
getType() const | castor3d::SkeletonAnimationObject | inline |
m_boundingBox | castor3d::SkeletonAnimationObject | protected |
m_children | castor3d::SkeletonAnimationObject | protected |
m_mode | castor3d::SkeletonAnimationObject | protected |
m_nodeTransform | castor3d::SkeletonAnimationObject | protected |
m_parent | castor3d::SkeletonAnimationObject | protected |
m_type | castor3d::SkeletonAnimationObject | protected |
operator=(SkeletonAnimationNode &&rhs)=delete | castor3d::SkeletonAnimationNode | |
operator=(SkeletonAnimationNode const &rhs)=delete | castor3d::SkeletonAnimationNode | |
setNodeTransform(castor::Matrix4x4f const &transform) | castor3d::SkeletonAnimationObject | inline |
SkeletonAnimationNode(SkeletonAnimation &animation, castor::String const &name=castor::cuEmptyString) | castor3d::SkeletonAnimationNode | explicit |
SkeletonAnimationNode(SkeletonAnimationNode &&rhs)=default | castor3d::SkeletonAnimationNode | |
SkeletonAnimationNode(SkeletonAnimationNode const &rhs)=delete | castor3d::SkeletonAnimationNode | |
SkeletonAnimationObject(SkeletonAnimation &animation, SkeletonAnimationObjectType type) | castor3d::SkeletonAnimationObject | protected |
SkeletonAnimationObject(SkeletonAnimationObject const &rhs)=default | castor3d::SkeletonAnimationObject | protected |
~SkeletonAnimationNode() | castor3d::SkeletonAnimationNode | |
~SkeletonAnimationObject() | castor3d::SkeletonAnimationObject | virtual |