Liste complète des membres de castor3d::RenderSystem, y compris les membres hérités :
cleanup() | castor3d::RenderSystem | |
compileShader(ShaderModule const &module) const | castor3d::RenderSystem | |
completeLayerNames(ashes::StringArray &names) const | castor3d::RenderSystem | |
createDevice(ashes::WindowHandle handle, uint32_t gpuIndex=0u) | castor3d::RenderSystem | |
getCurrentRenderDevice() const | castor3d::RenderSystem | inline |
getDescription() const | castor3d::RenderSystem | inline |
getExtensionNames() const | castor3d::RenderSystem | inline |
getFeatures() const | castor3d::RenderSystem | inline |
getFrustum(float left, float right, float bottom, float top, float zNear, float zFar) const | castor3d::RenderSystem | |
getGpuInformations() const | castor3d::RenderSystem | inline |
getGpuTime() const | castor3d::RenderSystem | inline |
getInfinitePerspective(float radiansFovY, float aspect, float zNear) const | castor3d::RenderSystem | |
getInstance() const | castor3d::RenderSystem | inline |
getLayerNames() const | castor3d::RenderSystem | inline |
getMainRenderDevice() const | castor3d::RenderSystem | inline |
getMemoryProperties() const | castor3d::RenderSystem | inline |
getOrtho(float left, float right, float bottom, float top, float zNear, float zFar) const | castor3d::RenderSystem | |
getOverlayRenderer() const | castor3d::RenderSystem | inline |
getPerspective(castor::Angle const &fovy, float aspect, float zNear, float zFar) const | castor3d::RenderSystem | |
getProperties() const | castor3d::RenderSystem | inline |
getRendererType() const | castor3d::RenderSystem | inline |
getTopScene() const | castor3d::RenderSystem | |
hasCurrentRenderDevice() const | castor3d::RenderSystem | inline |
hasMainDevice() const | castor3d::RenderSystem | inline |
hasSsbo() const | castor3d::RenderSystem | inline |
incGpuTime(std::chrono::duration< Rep, Period > const &time) | castor3d::RenderSystem | inline |
initialise(GpuInformations informations) | castor3d::RenderSystem | |
isInitialised() const | castor3d::RenderSystem | inline |
popScene() | castor3d::RenderSystem | |
pushScene(Scene *scene) | castor3d::RenderSystem | |
RenderSystem(Engine &engine, AshPluginDescription desc) | castor3d::RenderSystem | |
resetGpuTime() | castor3d::RenderSystem | inline |
setCurrentRenderDevice(RenderDevice const *device) | castor3d::RenderSystem | inline |
setMainDevice(RenderDeviceSPtr device) | castor3d::RenderSystem | inline |
~RenderSystem() | castor3d::RenderSystem | virtual |