Castor3D  0.11.0
Multiplatform 3D engine
castor3d::RenderSystem Liste des membres

Liste complète des membres de castor3d::RenderSystem, y compris les membres hérités :

cleanup()castor3d::RenderSystem
compileShader(ShaderModule const &module) constcastor3d::RenderSystem
completeLayerNames(ashes::StringArray &names) constcastor3d::RenderSystem
createDevice(ashes::WindowHandle handle, uint32_t gpuIndex=0u)castor3d::RenderSystem
getCurrentRenderDevice() constcastor3d::RenderSysteminline
getDescription() constcastor3d::RenderSysteminline
getExtensionNames() constcastor3d::RenderSysteminline
getFeatures() constcastor3d::RenderSysteminline
getFrustum(float left, float right, float bottom, float top, float zNear, float zFar) constcastor3d::RenderSystem
getGpuInformations() constcastor3d::RenderSysteminline
getGpuTime() constcastor3d::RenderSysteminline
getInfinitePerspective(float radiansFovY, float aspect, float zNear) constcastor3d::RenderSystem
getInstance() constcastor3d::RenderSysteminline
getLayerNames() constcastor3d::RenderSysteminline
getMainRenderDevice() constcastor3d::RenderSysteminline
getMemoryProperties() constcastor3d::RenderSysteminline
getOrtho(float left, float right, float bottom, float top, float zNear, float zFar) constcastor3d::RenderSystem
getOverlayRenderer() constcastor3d::RenderSysteminline
getPerspective(castor::Angle const &fovy, float aspect, float zNear, float zFar) constcastor3d::RenderSystem
getProperties() constcastor3d::RenderSysteminline
getRendererType() constcastor3d::RenderSysteminline
getTopScene() constcastor3d::RenderSystem
hasCurrentRenderDevice() constcastor3d::RenderSysteminline
hasMainDevice() constcastor3d::RenderSysteminline
hasSsbo() constcastor3d::RenderSysteminline
incGpuTime(std::chrono::duration< Rep, Period > const &time)castor3d::RenderSysteminline
initialise(GpuInformations informations)castor3d::RenderSystem
isInitialised() constcastor3d::RenderSysteminline
popScene()castor3d::RenderSystem
pushScene(Scene *scene)castor3d::RenderSystem
RenderSystem(Engine &engine, AshPluginDescription desc)castor3d::RenderSystem
resetGpuTime()castor3d::RenderSysteminline
setCurrentRenderDevice(RenderDevice const *device)castor3d::RenderSysteminline
setMainDevice(RenderDeviceSPtr device)castor3d::RenderSysteminline
~RenderSystem()castor3d::RenderSystemvirtual