Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::LineariseDepthPass, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::LineariseDepthPass | |
cleanup(RenderDevice const &device) | castor3d::LineariseDepthPass | |
getCommands(RenderDevice const &device, RenderPassTimer const &timer, uint32_t index) const | castor3d::LineariseDepthPass | |
getCommands() const | castor3d::LineariseDepthPass | inline |
getResult() const | castor3d::LineariseDepthPass | inline |
initialise(RenderDevice const &device) | castor3d::LineariseDepthPass | |
linearise(RenderDevice const &device, ashes::Semaphore const &toWait) const | castor3d::LineariseDepthPass | |
LineariseDepthPass(Engine &engine, castor::String const &prefix, castor::Size const &size, ashes::ImageView const &depthBuffer) | castor3d::LineariseDepthPass | |
MaxMipLevel | castor3d::LineariseDepthPass | static |
update(CpuUpdater &updater) | castor3d::LineariseDepthPass | |
update(GpuUpdater &updater) | castor3d::LineariseDepthPass | |
~LineariseDepthPass()=default | castor3d::LineariseDepthPass |