Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::SubmeshComponent, y compris les membres hérités :
cleanup() | castor3d::SubmeshComponent | |
fill(RenderDevice const &device) | castor3d::SubmeshComponent | |
gather(MaterialSPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t instanceMult)=0 | castor3d::SubmeshComponent | pure virtual |
getProgramFlags(MaterialSPtr material) const =0 | castor3d::SubmeshComponent | pure virtual |
getType() const | castor3d::SubmeshComponent | inline |
initialise(RenderDevice const &device) | castor3d::SubmeshComponent | |
needsUpdate() | castor3d::SubmeshComponent | inline |
setMaterial(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update) | castor3d::SubmeshComponent | virtual |
SubmeshComponent(Submesh &submesh, castor::String const &type) | castor3d::SubmeshComponent | |
upload() | castor3d::SubmeshComponent | |
~SubmeshComponent() noexcept=default | castor3d::SubmeshComponent | virtual |