Castor3D  0.11.0
Multiplatform 3D engine
castor3d::SubmeshComponent Liste des membres

Liste complète des membres de castor3d::SubmeshComponent, y compris les membres hérités :

cleanup()castor3d::SubmeshComponent
fill(RenderDevice const &device)castor3d::SubmeshComponent
gather(MaterialSPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t instanceMult)=0castor3d::SubmeshComponentpure virtual
getProgramFlags(MaterialSPtr material) const =0castor3d::SubmeshComponentpure virtual
getType() constcastor3d::SubmeshComponentinline
initialise(RenderDevice const &device)castor3d::SubmeshComponent
needsUpdate()castor3d::SubmeshComponentinline
setMaterial(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update)castor3d::SubmeshComponentvirtual
SubmeshComponent(Submesh &submesh, castor::String const &type)castor3d::SubmeshComponent
upload()castor3d::SubmeshComponent
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual