addChild(MeshAnimationSubmesh object) | castor3d::MeshAnimation | |
addKeyFrame(AnimationKeyFrameUPtr keyFrame) | castor3d::AnimationT< Engine > | inline |
AnimationT(AnimationT &&rhs)=default | castor3d::AnimationT< Engine > | |
AnimationT(AnimationT const &rhs)=delete | castor3d::AnimationT< Engine > | |
AnimationT(AnimationType type, AnimableT< Engine > &animable, castor::String const &name=castor::cuEmptyString) | castor3d::AnimationT< Engine > | inline |
begin() const | castor3d::AnimationT< Engine > | inline |
begin() | castor3d::AnimationT< Engine > | inline |
BinaryParser< MeshAnimation > class | castor3d::MeshAnimation | friend |
BinaryWriter< MeshAnimation > class | castor3d::MeshAnimation | friend |
end() const | castor3d::AnimationT< Engine > | inline |
end() | castor3d::AnimationT< Engine > | inline |
find(castor::Milliseconds const &time) | castor3d::AnimationT< Engine > | inline |
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) const | castor3d::AnimationT< Engine > | inline |
getLength() const | castor3d::AnimationT< Engine > | inline |
getSubmesh(uint32_t index) | castor3d::MeshAnimation | inline |
getType() const | castor3d::AnimationT< Engine > | inline |
isEmpty() const | castor3d::AnimationT< Engine > | inline |
m_keyframes | castor3d::AnimationT< Engine > | protected |
m_length | castor3d::AnimationT< Engine > | protected |
m_submeshes | castor3d::MeshAnimation | protected |
m_type | castor3d::AnimationT< Engine > | protected |
MeshAnimation(MeshAnimation &&rhs)=default | castor3d::MeshAnimation | |
MeshAnimation(MeshAnimation const &rhs)=delete | castor3d::MeshAnimation | |
MeshAnimation(Mesh &mesh, castor::String const &name=castor::cuEmptyString) | castor3d::MeshAnimation | explicit |
MeshAnimationInstance class | castor3d::MeshAnimation | friend |
operator=(MeshAnimation &&rhs)=delete | castor3d::MeshAnimation | |
operator=(MeshAnimation const &rhs)=delete | castor3d::MeshAnimation | |
AnimationT< Engine >::operator=(AnimationT &&rhs)=delete | castor3d::AnimationT< Engine > | |
AnimationT< Engine >::operator=(AnimationT const &rhs)=delete | castor3d::AnimationT< Engine > | |
updateLength() | castor3d::AnimationT< Engine > | inline |
~AnimationT() | castor3d::AnimationT< Engine > | inline |
~MeshAnimation() | castor3d::MeshAnimation | |