Castor3D
0.11.0
Multiplatform 3D engine
castor3d
MeshAnimation
castor3d::MeshAnimation Liste des membres
Liste complète des membres de
castor3d::MeshAnimation
, y compris les membres hérités :
addChild
(MeshAnimationSubmesh object)
castor3d::MeshAnimation
addKeyFrame
(AnimationKeyFrameUPtr keyFrame)
castor3d::AnimationT< Engine >
inline
AnimationT
(AnimationT &&rhs)=default
castor3d::AnimationT< Engine >
AnimationT
(AnimationT const &rhs)=delete
castor3d::AnimationT< Engine >
AnimationT
(AnimationType type, AnimableT< Engine > &animable, castor::String const &name=castor::cuEmptyString)
castor3d::AnimationT< Engine >
inline
begin
() const
castor3d::AnimationT< Engine >
inline
begin
()
castor3d::AnimationT< Engine >
inline
BinaryParser< MeshAnimation >
class
castor3d::MeshAnimation
friend
BinaryWriter< MeshAnimation >
class
castor3d::MeshAnimation
friend
end
() const
castor3d::AnimationT< Engine >
inline
end
()
castor3d::AnimationT< Engine >
inline
find
(castor::Milliseconds const &time)
castor3d::AnimationT< Engine >
inline
findKeyFrame
(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) const
castor3d::AnimationT< Engine >
inline
getLength
() const
castor3d::AnimationT< Engine >
inline
getSubmesh
(uint32_t index)
castor3d::MeshAnimation
inline
getType
() const
castor3d::AnimationT< Engine >
inline
isEmpty
() const
castor3d::AnimationT< Engine >
inline
m_keyframes
castor3d::AnimationT< Engine >
protected
m_length
castor3d::AnimationT< Engine >
protected
m_submeshes
castor3d::MeshAnimation
protected
m_type
castor3d::AnimationT< Engine >
protected
MeshAnimation
(MeshAnimation &&rhs)=default
castor3d::MeshAnimation
MeshAnimation
(MeshAnimation const &rhs)=delete
castor3d::MeshAnimation
MeshAnimation
(Mesh &mesh, castor::String const &name=castor::cuEmptyString)
castor3d::MeshAnimation
explicit
MeshAnimationInstance
class
castor3d::MeshAnimation
friend
operator=
(MeshAnimation &&rhs)=delete
castor3d::MeshAnimation
operator=
(MeshAnimation const &rhs)=delete
castor3d::MeshAnimation
AnimationT< Engine >::operator=
(AnimationT &&rhs)=delete
castor3d::AnimationT< Engine >
AnimationT< Engine >::operator=
(AnimationT const &rhs)=delete
castor3d::AnimationT< Engine >
updateLength
()
castor3d::AnimationT< Engine >
inline
~AnimationT
()
castor3d::AnimationT< Engine >
inline
~MeshAnimation
()
castor3d::MeshAnimation
Généré le Jeudi 18 Février 2021 01:07:38 pour Castor3D par
1.8.15