Castor3D  0.11.0
Multiplatform 3D engine
castor3d::MeshAnimation Liste des membres

Liste complète des membres de castor3d::MeshAnimation, y compris les membres hérités :

addChild(MeshAnimationSubmesh object)castor3d::MeshAnimation
addKeyFrame(AnimationKeyFrameUPtr keyFrame)castor3d::AnimationT< Engine >inline
AnimationT(AnimationT &&rhs)=defaultcastor3d::AnimationT< Engine >
AnimationT(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
AnimationT(AnimationType type, AnimableT< Engine > &animable, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >inline
begin() constcastor3d::AnimationT< Engine >inline
begin()castor3d::AnimationT< Engine >inline
BinaryParser< MeshAnimation > classcastor3d::MeshAnimationfriend
BinaryWriter< MeshAnimation > classcastor3d::MeshAnimationfriend
end() constcastor3d::AnimationT< Engine >inline
end()castor3d::AnimationT< Engine >inline
find(castor::Milliseconds const &time)castor3d::AnimationT< Engine >inline
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) constcastor3d::AnimationT< Engine >inline
getLength() constcastor3d::AnimationT< Engine >inline
getSubmesh(uint32_t index)castor3d::MeshAnimationinline
getType() constcastor3d::AnimationT< Engine >inline
isEmpty() constcastor3d::AnimationT< Engine >inline
m_keyframescastor3d::AnimationT< Engine >protected
m_lengthcastor3d::AnimationT< Engine >protected
m_submeshescastor3d::MeshAnimationprotected
m_typecastor3d::AnimationT< Engine >protected
MeshAnimation(MeshAnimation &&rhs)=defaultcastor3d::MeshAnimation
MeshAnimation(MeshAnimation const &rhs)=deletecastor3d::MeshAnimation
MeshAnimation(Mesh &mesh, castor::String const &name=castor::cuEmptyString)castor3d::MeshAnimationexplicit
MeshAnimationInstance classcastor3d::MeshAnimationfriend
operator=(MeshAnimation &&rhs)=deletecastor3d::MeshAnimation
operator=(MeshAnimation const &rhs)=deletecastor3d::MeshAnimation
AnimationT< Engine >::operator=(AnimationT &&rhs)=deletecastor3d::AnimationT< Engine >
AnimationT< Engine >::operator=(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
updateLength()castor3d::AnimationT< Engine >inline
~AnimationT()castor3d::AnimationT< Engine >inline
~MeshAnimation()castor3d::MeshAnimation