add(Key const &name, MaterialSPtr element) | castor3d::MaterialCache | |
add(Key const &name, MaterialType type) | castor3d::MaterialCache | |
CacheBase< Material, castor::String >::add(Key const &name, ElementPtr element) | castor3d::CacheBase< Material, castor::String > | inline |
CacheBase< Material, castor::String >::add(Key const &name, Parameters &&... parameters) | castor3d::CacheBase< Material, castor::String > | inline |
begin() | castor3d::CacheBase< Material, castor::String > | inline |
begin() const | castor3d::CacheBase< Material, castor::String > | inline |
CacheBase(Engine &engine, Producer &&produce, Initialiser &&initialise, Cleaner &&clean, Merger &&merge) | castor3d::CacheBase< Material, castor::String > | inline |
Cleaner typedef | castor3d::MaterialCache | |
cleanup() | castor3d::MaterialCache | |
clear() | castor3d::MaterialCache | |
Collection typedef | castor3d::MaterialCache | |
create(Key const &name, Parameters &&... parameters) | castor3d::CacheBase< Material, castor::String > | inline |
doReportCreation(castor::String const &name) | castor3d::CacheBase< Material, castor::String > | inlineprotected |
doReportDuplicate(castor::String const &name) | castor3d::CacheBase< Material, castor::String > | inlineprotected |
doReportNull() | castor3d::CacheBase< Material, castor::String > | inlineprotected |
Element typedef | castor3d::MaterialCache | |
ElementPtr typedef | castor3d::MaterialCache | |
end() | castor3d::CacheBase< Material, castor::String > | inline |
end() const | castor3d::CacheBase< Material, castor::String > | inline |
find(Key const &name) const | castor3d::CacheBase< Material, castor::String > | inline |
forEach(FuncType func) const | castor3d::CacheBase< Material, castor::String > | inline |
forEach(FuncType func) | castor3d::CacheBase< Material, castor::String > | inline |
getDefaultMaterial() const | castor3d::MaterialCache | inline |
getEngine() const | castor3d::CacheBase< Material, castor::String > | inline |
getNames(castor::StringArray &names) | castor3d::MaterialCache | |
getObjectCount() const | castor3d::CacheBase< Material, castor::String > | inline |
getObjectTypeName() const | castor3d::CacheBase< Material, castor::String > | inline |
getPassBuffer() const | castor3d::MaterialCache | inline |
getTextureBuffer() const | castor3d::MaterialCache | inline |
has(Key const &name) const | castor3d::CacheBase< Material, castor::String > | inline |
initialise(RenderDevice const &device, MaterialType type) | castor3d::MaterialCache | |
Initialiser typedef | castor3d::MaterialCache | |
isEmpty() const | castor3d::CacheBase< Material, castor::String > | inline |
Key typedef | castor3d::MaterialCache | |
lock() const | castor3d::CacheBase< Material, castor::String > | inline |
LockType typedef | castor3d::MaterialCache | |
m_clean | castor3d::CacheBase< Material, castor::String > | protected |
m_elements | castor3d::CacheBase< Material, castor::String > | mutableprotected |
m_engine | castor3d::CacheBase< Material, castor::String > | protected |
m_initialise | castor3d::CacheBase< Material, castor::String > | protected |
m_merge | castor3d::CacheBase< Material, castor::String > | protected |
m_produce | castor3d::CacheBase< Material, castor::String > | protected |
MaterialCache(Engine &engine, Producer &&produce, Initialiser &&initialise, Cleaner &&clean, Merger &&merge) | castor3d::MaterialCache | inline |
mergeInto(MyCacheType &destination) | castor3d::CacheBase< Material, castor::String > | inline |
Merger typedef | castor3d::MaterialCache | |
MyCacheTraits typedef | castor3d::MaterialCache | |
MyCacheType typedef | castor3d::MaterialCache | |
Producer typedef | castor3d::MaterialCache | |
remove(Key const &name) | castor3d::CacheBase< Material, castor::String > | inline |
unlock() const | castor3d::CacheBase< Material, castor::String > | inline |
update(CpuUpdater &updater) | castor3d::MaterialCache | |
update(GpuUpdater &updater) | castor3d::MaterialCache | |
~CacheBase() | castor3d::CacheBase< Material, castor::String > | inline |
~MaterialCache() | castor3d::MaterialCache | inline |