addAnimation(AnimationPtr animation) | castor3d::AnimableT< AnimableHanlerT > | |
AnimableT(AnimableHanlerT &owner) | castor3d::AnimableT< AnimableHanlerT > | inlineexplicitprotected |
AnimableT(AnimableT &&rhs)=default | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimableT(AnimableT const &rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
Animation typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimationPtr typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
AnimationPtrStrMap typedef | castor3d::AnimableT< AnimableHanlerT > | protected |
begin() | castor3d::Mesh | inline |
begin() const | castor3d::Mesh | inline |
BinaryParser< Mesh > class | castor3d::Mesh | friend |
BinaryWriter< Mesh > class | castor3d::Mesh | friend |
cleanup() | castor3d::Mesh | |
cleanupAnimations() | castor3d::AnimableT< AnimableHanlerT > | inline |
computeContainers() | castor3d::Mesh | |
computeNormals(bool reverted=false) | castor3d::Mesh | |
createAnimation(castor::String const &name) | castor3d::Mesh | |
createSubmesh() | castor3d::Mesh | |
deleteSubmesh(SubmeshSPtr &submesh) | castor3d::Mesh | |
doGetAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inlineprotected |
doRemoveAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inlineprotected |
end() | castor3d::Mesh | inline |
end() const | castor3d::Mesh | inline |
getAnimation(castor::String const &name) const | castor3d::AnimableT< AnimableHanlerT > | inline |
getAnimation(castor::String const &name) | castor3d::AnimableT< AnimableHanlerT > | inline |
getAnimations() const | castor3d::AnimableT< AnimableHanlerT > | inline |
getBoundingBox() const | castor3d::Mesh | inline |
getBoundingSphere() const | castor3d::Mesh | inline |
getFaceCount() const | castor3d::Mesh | |
getScene() const | castor3d::Mesh | inline |
getSkeleton() const | castor3d::Mesh | inline |
getSubmesh(uint32_t index) const | castor3d::Mesh | |
getSubmeshCount() const | castor3d::Mesh | inline |
getVertexCount() const | castor3d::Mesh | |
hasAnimation(castor::String const &name) const | castor3d::AnimableT< AnimableHanlerT > | inline |
isModified() const | castor3d::Mesh | inline |
isSerialisable() const | castor3d::Mesh | inline |
m_animations | castor3d::AnimableT< AnimableHanlerT > | protected |
Mesh(castor::String const &name, Scene &scene) | castor3d::Mesh | |
Mesh(Mesh &&rhs)=default | castor3d::Mesh | |
Mesh(Mesh const &rhs)=delete | castor3d::Mesh | |
MeshGenerator class | castor3d::Mesh | friend |
operator=(Mesh &&rhs)=delete | castor3d::Mesh | |
operator=(Mesh const &rhs)=delete | castor3d::Mesh | |
castor3d::AnimableT::operator=(AnimableT &&rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
castor3d::AnimableT::operator=(AnimableT const &rhs)=delete | castor3d::AnimableT< AnimableHanlerT > | protected |
removeAnimation(castor::String const &name) | castor3d::Mesh | |
setSerialisable(bool value) | castor3d::Mesh | inline |
setSkeleton(SkeletonSPtr skeleton) | castor3d::Mesh | |
updateContainers() | castor3d::Mesh | |
~AnimableT()=default | castor3d::AnimableT< AnimableHanlerT > | protectedvirtual |
~Mesh() | castor3d::Mesh | |