Castor3D  0.11.0
Multiplatform 3D engine
castor3d::Mesh Liste des membres

Liste complète des membres de castor3d::Mesh, y compris les membres hérités :

addAnimation(AnimationPtr animation)castor3d::AnimableT< AnimableHanlerT >
AnimableT(AnimableHanlerT &owner)castor3d::AnimableT< AnimableHanlerT >inlineexplicitprotected
AnimableT(AnimableT &&rhs)=defaultcastor3d::AnimableT< AnimableHanlerT >protected
AnimableT(AnimableT const &rhs)=deletecastor3d::AnimableT< AnimableHanlerT >protected
Animation typedefcastor3d::AnimableT< AnimableHanlerT >protected
AnimationPtr typedefcastor3d::AnimableT< AnimableHanlerT >protected
AnimationPtrStrMap typedefcastor3d::AnimableT< AnimableHanlerT >protected
begin()castor3d::Meshinline
begin() constcastor3d::Meshinline
BinaryParser< Mesh > classcastor3d::Meshfriend
BinaryWriter< Mesh > classcastor3d::Meshfriend
cleanup()castor3d::Mesh
cleanupAnimations()castor3d::AnimableT< AnimableHanlerT >inline
computeContainers()castor3d::Mesh
computeNormals(bool reverted=false)castor3d::Mesh
createAnimation(castor::String const &name)castor3d::Mesh
createSubmesh()castor3d::Mesh
deleteSubmesh(SubmeshSPtr &submesh)castor3d::Mesh
doGetAnimation(castor::String const &name)castor3d::AnimableT< AnimableHanlerT >inlineprotected
doRemoveAnimation(castor::String const &name)castor3d::AnimableT< AnimableHanlerT >inlineprotected
end()castor3d::Meshinline
end() constcastor3d::Meshinline
getAnimation(castor::String const &name) constcastor3d::AnimableT< AnimableHanlerT >inline
getAnimation(castor::String const &name)castor3d::AnimableT< AnimableHanlerT >inline
getAnimations() constcastor3d::AnimableT< AnimableHanlerT >inline
getBoundingBox() constcastor3d::Meshinline
getBoundingSphere() constcastor3d::Meshinline
getFaceCount() constcastor3d::Mesh
getScene() constcastor3d::Meshinline
getSkeleton() constcastor3d::Meshinline
getSubmesh(uint32_t index) constcastor3d::Mesh
getSubmeshCount() constcastor3d::Meshinline
getVertexCount() constcastor3d::Mesh
hasAnimation(castor::String const &name) constcastor3d::AnimableT< AnimableHanlerT >inline
isModified() constcastor3d::Meshinline
isSerialisable() constcastor3d::Meshinline
m_animationscastor3d::AnimableT< AnimableHanlerT >protected
Mesh(castor::String const &name, Scene &scene)castor3d::Mesh
Mesh(Mesh &&rhs)=defaultcastor3d::Mesh
Mesh(Mesh const &rhs)=deletecastor3d::Mesh
MeshGenerator classcastor3d::Meshfriend
operator=(Mesh &&rhs)=deletecastor3d::Mesh
operator=(Mesh const &rhs)=deletecastor3d::Mesh
castor3d::AnimableT::operator=(AnimableT &&rhs)=deletecastor3d::AnimableT< AnimableHanlerT >protected
castor3d::AnimableT::operator=(AnimableT const &rhs)=deletecastor3d::AnimableT< AnimableHanlerT >protected
removeAnimation(castor::String const &name)castor3d::Mesh
setSerialisable(bool value)castor3d::Meshinline
setSkeleton(SkeletonSPtr skeleton)castor3d::Mesh
updateContainers()castor3d::Mesh
~AnimableT()=defaultcastor3d::AnimableT< AnimableHanlerT >protectedvirtual
~Mesh()castor3d::Mesh