◆ BoneIds0Location
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::BoneIds0Location = 4u |
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◆ BoneIds1Location
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::BoneIds1Location = 5u |
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◆ MaterialLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::MaterialLocation = 12u |
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◆ Normal2Location
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Normal2Location = 9u |
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◆ NormalLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::NormalLocation = 1u |
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◆ Position2Location
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Position2Location = 8u |
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◆ PositionLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::PositionLocation = 0u |
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◆ Tangent2Location
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Tangent2Location = 10u |
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◆ TangentLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::TangentLocation = 2u |
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◆ Texture2Location
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Texture2Location = 11u |
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◆ TextureLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::TextureLocation = 3u |
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◆ TransformLocation
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::TransformLocation = 8u |
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◆ Weights0Location
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Weights0Location = 6u |
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◆ Weights1Location
uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Weights1Location = 7u |
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La documentation de cette structure a été générée à partir du fichier suivant :