Castor3D  0.11.0
Multiplatform 3D engine
Attributs publics statiques | Liste de tous les membres
Référence de la structure castor3d::SceneRenderPass::VertexInputs

Attributs publics statiques

static uint32_t constexpr PositionLocation = 0u
 
static uint32_t constexpr NormalLocation = 1u
 
static uint32_t constexpr TangentLocation = 2u
 
static uint32_t constexpr TextureLocation = 3u
 
static uint32_t constexpr BoneIds0Location = 4u
 
static uint32_t constexpr BoneIds1Location = 5u
 
static uint32_t constexpr Weights0Location = 6u
 
static uint32_t constexpr Weights1Location = 7u
 
static uint32_t constexpr Position2Location = 8u
 
static uint32_t constexpr Normal2Location = 9u
 
static uint32_t constexpr Tangent2Location = 10u
 
static uint32_t constexpr Texture2Location = 11u
 
static uint32_t constexpr TransformLocation = 8u
 
static uint32_t constexpr MaterialLocation = 12u
 

Documentation des données membres

◆ BoneIds0Location

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::BoneIds0Location = 4u
static

◆ BoneIds1Location

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::BoneIds1Location = 5u
static

◆ MaterialLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::MaterialLocation = 12u
static

◆ Normal2Location

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Normal2Location = 9u
static

◆ NormalLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::NormalLocation = 1u
static

◆ Position2Location

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Position2Location = 8u
static

◆ PositionLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::PositionLocation = 0u
static

◆ Tangent2Location

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Tangent2Location = 10u
static

◆ TangentLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::TangentLocation = 2u
static

◆ Texture2Location

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Texture2Location = 11u
static

◆ TextureLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::TextureLocation = 3u
static

◆ TransformLocation

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::TransformLocation = 8u
static

◆ Weights0Location

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Weights0Location = 6u
static

◆ Weights1Location

uint32_t constexpr castor3d::SceneRenderPass::VertexInputs::Weights1Location = 7u
static

La documentation de cette structure a été générée à partir du fichier suivant :