Castor3D  0.11.0
Multiplatform 3D engine
castor3d::SkyboxBackground Liste des membres

Liste complète des membres de castor3d::SkyboxBackground, y compris les membres hérités :

accept(BackgroundVisitor &visitor) overridecastor3d::SkyboxBackgroundvirtual
cleanup(RenderDevice const &device)castor3d::SceneBackground
getCrossTexturePath() constcastor3d::SkyboxBackgroundinline
getEquiSize() constcastor3d::SkyboxBackgroundinline
getEquiTexturePath() constcastor3d::SkyboxBackgroundinline
getIbl() constcastor3d::SceneBackgroundinline
getImage() constcastor3d::SceneBackgroundinline
getIndexBuffer() constcastor3d::SceneBackgroundinline
getPipeline() constcastor3d::SceneBackgroundinline
getPipelineLayout() constcastor3d::SceneBackgroundinline
getScene() constcastor3d::SceneBackgroundinline
getScene()castor3d::SceneBackgroundinline
getSemaphore() constcastor3d::SceneBackgroundinline
getTexDescriptorLayout() constcastor3d::SceneBackgroundinline
getTexture() constcastor3d::SceneBackgroundinline
getTexture()castor3d::SceneBackgroundinline
getType() constcastor3d::SceneBackgroundinline
getUboDescriptorLayout() constcastor3d::SceneBackgroundinline
getVertexBuffer() constcastor3d::SceneBackgroundinline
getView() constcastor3d::SceneBackgroundinline
hasIbl() constcastor3d::SceneBackgroundinline
HdrCfgUboIdxcastor3d::SceneBackgroundprotectedstatic
initialise(RenderDevice const &device, ashes::RenderPass const &renderPass, HdrConfigUbo const &hdrConfigUbo)castor3d::SceneBackground
initialiseDescriptorSets(MatrixUbo &matrixUbo, ModelMatrixUbo const &modelMatrixUbo, HdrConfigUbo const &hdrConfigUbo, ashes::DescriptorSet &uboDescriptorSet, ashes::DescriptorSet &texDescriptorSet) constcastor3d::SceneBackgroundvirtual
loadBackImage(castor::Path const &folder, castor::Path const &relative)castor3d::SkyboxBackground
loadBottomImage(castor::Path const &folder, castor::Path const &relative)castor3d::SkyboxBackground
loadCrossTexture(castor::Path const &folder, castor::Path const &relative)castor3d::SkyboxBackground
loadEquiTexture(castor::Path const &folder, castor::Path const &relative, uint32_t size)castor3d::SkyboxBackground
loadFaceImage(castor::Path const &folder, castor::Path const &relative, CubeMapFace face)castor3d::SkyboxBackground
loadFrontImage(castor::Path const &folder, castor::Path const &relative)castor3d::SkyboxBackground
loadLeftImage(castor::Path const &folder, castor::Path const &relative)castor3d::SkyboxBackground
loadRightImage(castor::Path const &folder, castor::Path const &relative)castor3d::SkyboxBackground
loadTopImage(castor::Path const &folder, castor::Path const &relative)castor3d::SkyboxBackground
m_hdrcastor3d::SceneBackgroundprotected
m_iblcastor3d::SceneBackgroundprotected
m_indexBuffercastor3d::SceneBackgroundprotected
m_initialisedcastor3d::SceneBackgroundprotected
m_matrixUbocastor3d::SceneBackgroundprotected
m_modelMatrixUbocastor3d::SceneBackgroundprotected
m_mtxModelcastor3d::SceneBackgroundprotected
m_pipelinecastor3d::SceneBackgroundprotected
m_pipelineLayoutcastor3d::SceneBackgroundprotected
m_samplercastor3d::SceneBackgroundprotected
m_scenecastor3d::SceneBackgroundprotected
m_semaphorecastor3d::SceneBackgroundprotected
m_texDescriptorLayoutcastor3d::SceneBackgroundprotected
m_texDescriptorPoolcastor3d::SceneBackgroundprotected
m_texDescriptorSetcastor3d::SceneBackgroundprotected
m_texturecastor3d::SceneBackgroundprotected
m_timercastor3d::SceneBackgroundprotected
m_typecastor3d::SceneBackgroundprotected
m_uboDescriptorLayoutcastor3d::SceneBackgroundprotected
m_uboDescriptorPoolcastor3d::SceneBackgroundprotected
m_uboDescriptorSetcastor3d::SceneBackgroundprotected
m_vertexBuffercastor3d::SceneBackgroundprotected
MdlMtxUboIdxcastor3d::SceneBackgroundprotectedstatic
MtxUboIdxcastor3d::SceneBackgroundprotectedstatic
notifyChanged()castor3d::SceneBackground
onChangedcastor3d::SceneBackground
prepareFrame(ashes::CommandBuffer &commandBuffer, castor::Size const &size, ashes::RenderPass const &renderPass, ashes::FrameBuffer const &frameBuffer)castor3d::SceneBackground
prepareFrame(ashes::CommandBuffer &commandBuffer, castor::Size const &size, ashes::RenderPass const &renderPass)castor3d::SceneBackground
prepareFrame(ashes::CommandBuffer &commandBuffer, castor::Size const &size, ashes::RenderPass const &renderPass, ashes::DescriptorSet const &uboDescriptorSet, ashes::DescriptorSet const &texDescriptorSet) constcastor3d::SceneBackground
SceneBackground(Engine &engine, Scene &scene, castor::String const &name, BackgroundType type)castor3d::SceneBackgroundexplicit
setCrossTexture(TextureLayoutSPtr texture)castor3d::SkyboxBackground
setEquiSize(uint32_t size)castor3d::SkyboxBackground
setEquiTexture(TextureLayoutSPtr texture, uint32_t size)castor3d::SkyboxBackground
setTexture(TextureLayoutSPtr texture)castor3d::SkyboxBackgroundinline
SkyboxBackground(Engine &engine, Scene &scene, castor::String const &name=castor::String{})castor3d::SkyboxBackgroundexplicit
SkyBoxImgIdxcastor3d::SceneBackgroundprotectedstatic
start()castor3d::SceneBackground
TexSetIdxcastor3d::SceneBackgroundprotectedstatic
UboSetIdxcastor3d::SceneBackgroundprotectedstatic
update(CpuUpdater &updater)castor3d::SceneBackground
update(GpuUpdater &updater)castor3d::SceneBackground
~SceneBackground()castor3d::SceneBackgroundvirtual
~SkyboxBackground()castor3d::SkyboxBackgroundvirtual