◆ blendCommandBuffer
ashes::CommandBufferPtr castor3d::LightPass::Pipeline::blendCommandBuffer |
◆ firstCommandBuffer
ashes::CommandBufferPtr castor3d::LightPass::Pipeline::firstCommandBuffer |
◆ isBlendSet
bool castor3d::LightPass::Pipeline::isBlendSet { false } |
◆ isFirstSet
bool castor3d::LightPass::Pipeline::isFirstSet { false } |
◆ program
◆ textureDescriptorSet
ashes::DescriptorSetPtr castor3d::LightPass::Pipeline::textureDescriptorSet |
◆ textureWrites
ashes::WriteDescriptorSetArray castor3d::LightPass::Pipeline::textureWrites |
◆ uboDescriptorSet
ashes::DescriptorSetPtr castor3d::LightPass::Pipeline::uboDescriptorSet |
La documentation de cette structure a été générée à partir du fichier suivant :