Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::ShaderBuffer, y compris les membres hérités :
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::ShaderBuffer | |
createLayoutBinding(uint32_t index=0u) const | castor3d::ShaderBuffer | |
getBinding(uint32_t binding) const | castor3d::ShaderBuffer | |
getPtr() | castor3d::ShaderBuffer | inline |
getSize() | castor3d::ShaderBuffer | inline |
getType() const | castor3d::ShaderBuffer | inline |
ShaderBuffer(Engine &engine, RenderDevice const &device, uint32_t size, castor::String name, VkFormat tboFormat=VK_FORMAT_R32G32B32A32_SFLOAT) | castor3d::ShaderBuffer | |
update() | castor3d::ShaderBuffer | |
update(VkDeviceSize offset, VkDeviceSize size) | castor3d::ShaderBuffer | |
~ShaderBuffer() | castor3d::ShaderBuffer |