Castor3D
0.11.0
Multiplatform 3D engine
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Classes | |
class | castor3d::LightPassReflectiveShadow< LtType > |
Classe de base pour toutes les passes d'éclairage avec des reflective shadow maps. Plus de détails... | |
struct | castor3d::RsmLightPassConfig |
Espaces de nommage | |
castor3d | |
RSM GI | |
using | castor3d::DirectionalLightPassReflectiveShadow = LightPassReflectiveShadow< LightType::eDirectional > |
using | castor3d::PointLightPassReflectiveShadow = LightPassReflectiveShadow< LightType::ePoint > |
using | castor3d::SpotLightPassReflectiveShadow = LightPassReflectiveShadow< LightType::eSpot > |
castor3d::CU_DeclareSmartPtr (RsmGIPass) | |
castor3d::CU_DeclareSmartPtr (RsmInterpolatePass) | |