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enum | castor3d::GpuFeature : uint32_t { castor3d::GpuFeature::eStereoRendering = 0x00000001,
castor3d::GpuFeature::eShaderStorageBuffers = 0x00000002
} |
| Indicateurs de caractérisituqes du GPU. Plus de détails...
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enum | castor3d::GpuMax : uint32_t {
castor3d::GpuMax::eTexture1DSize,
castor3d::GpuMax::eTexture2DSize,
castor3d::GpuMax::eTexture3DSize,
castor3d::GpuMax::eTextureCubeSize,
castor3d::GpuMax::eTextureLayers,
castor3d::GpuMax::eSamplerLodBias,
castor3d::GpuMax::eClipDistances,
castor3d::GpuMax::eFramebufferWidth,
castor3d::GpuMax::eFramebufferHeight,
castor3d::GpuMax::eFramebufferLayers,
castor3d::GpuMax::eFramebufferSamples,
castor3d::GpuMax::eTexelBufferSize,
castor3d::GpuMax::eUniformBufferSize,
castor3d::GpuMax::eStorageBufferSize,
castor3d::GpuMax::eViewportWidth,
castor3d::GpuMax::eViewportHeight,
castor3d::GpuMax::eViewports,
castor3d::GpuMax::eCount,
castor3d::GpuMax::eMin = eTexture1DSize,
castor3d::GpuMax::eMax =eCount-1
} |
| Indicateurs de caractérisituqes du GPU. Plus de détails...
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using | castor3d::GpuFeatures = castor::FlagCombination< GpuFeature > |
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using | castor3d::Parameters = ParametersT< castor::String > |
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C3D_API ashes::DeviceMemoryPtr | castor3d::setupMemory (ashes::Device const &device, VkMemoryRequirements const &requirements, VkMemoryPropertyFlags flags, std::string const &name) |
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C3D_API ashes::DeviceMemoryPtr | castor3d::setupMemory (RenderDevice const &device, VkMemoryRequirements const &requirements, VkMemoryPropertyFlags flags, std::string const &name) |
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