Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::RenderQueue, y compris les membres hérités :
cleanup() | castor3d::RenderQueue | |
getAllRenderNodes() const | castor3d::RenderQueue | inline |
getCommandBuffer() const | castor3d::RenderQueue | inline |
getCulledRenderNodes() const | castor3d::RenderQueue | inline |
getIgnoredNode() const | castor3d::RenderQueue | inline |
getMode() const | castor3d::RenderQueue | inline |
hasNodes() const | castor3d::RenderQueue | |
RenderQueue(SceneRenderPass &renderPass, RenderMode mode, SceneNode const *ignored) | castor3d::RenderQueue | |
update(ShadowMapLightTypeArray &shadowMaps) | castor3d::RenderQueue | |
update(ShadowMapLightTypeArray &shadowMaps, VkViewport const &viewport, VkRect2D const &scissor) | castor3d::RenderQueue | |
update(ShadowMapLightTypeArray &shadowMaps, VkRect2D const &scissor) | castor3d::RenderQueue |