Castor3D  0.11.0
Multiplatform 3D engine
castor3d::DirectionalLight Liste des membres

Liste complète des membres de castor3d::DirectionalLight, y compris les membres hérités :

bind(castor::Point4f *buffer) constcastor3d::LightCategory
Cascade typedefcastor3d::DirectionalLight
create(Light &light)castor3d::DirectionalLightstatic
doCopyComponent(castor::Point2f const &components, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
doCopyComponent(castor::Point2f const &components1, castor::Point2f const &components2, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
doCopyComponent(castor::Point2f const &components, float component, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
doCopyComponent(castor::Point2f const &components, float component1, float component2, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
doCopyComponent(float component0, float component1, float component2, float component3, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
doCopyComponent(castor::Point3f const &components, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
doCopyComponent(castor::Point3f const &components, float component, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
doCopyComponent(castor::Point4f const &components, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
doCopyComponent(castor::ConstCoords4f const &components, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
doCopyComponent(castor::Coords4f const &components, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
doCopyComponent(castor::Matrix4x4f const &components, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
doCopyComponent(int32_t const &components, castor::Point4f *&buffer) constcastor3d::LightCategoryprotected
getBoundingBox() constcastor3d::LightCategoryinline
getColour() constcastor3d::LightCategoryinline
getColour()castor3d::LightCategoryinline
getDiffuseIntensity() constcastor3d::LightCategoryinline
getDirection() constcastor3d::DirectionalLightinline
getFarPlane() constcastor3d::LightCategoryinline
getIntensity() constcastor3d::LightCategoryinline
getIntensity()castor3d::LightCategoryinline
getLight() constcastor3d::LightCategoryinline
getLight()castor3d::LightCategoryinline
getLightSpaceTransform(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getLightType() constcastor3d::LightCategoryinline
getLpvConfig() constcastor3d::LightCategory
getProjMatrix(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getRsmConfig() constcastor3d::LightCategory
getShadowConfig() constcastor3d::LightCategory
getShadowPcfOffsets() constcastor3d::LightCategory
getShadowRawOffsets() constcastor3d::LightCategory
getShadowVariance() constcastor3d::LightCategory
getSpecularIntensity() constcastor3d::LightCategoryinline
getSplitDepth(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getSplitScale(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getViewMatrix(uint32_t cascadeIndex) constcastor3d::DirectionalLightinline
getVolumetricScatteringFactor() constcastor3d::LightCategory
getVolumetricSteps() constcastor3d::LightCategory
LightCategory(LightType lightType, Light &light)castor3d::LightCategoryexplicitprotected
m_cubeBoxcastor3d::LightCategoryprotected
m_farPlanecastor3d::LightCategoryprotected
m_shadowMapIndexcastor3d::LightCategoryprotected
Scene classcastor3d::DirectionalLightfriend
setColour(castor::Point3f const &value)castor3d::LightCategoryinline
setDiffuseIntensity(float value)castor3d::LightCategoryinline
setIntensity(castor::Point2f const &value)castor3d::LightCategoryinline
setPcfMaxSlopeOffset(float value)castor3d::LightCategory
setPcfMinOffset(float value)castor3d::LightCategory
setRawMaxSlopeOffset(float value)castor3d::LightCategory
setRawMinOffset(float value)castor3d::LightCategory
setSpecularIntensity(float value)castor3d::LightCategoryinline
setVolumetricScatteringFactor(float value)castor3d::LightCategory
setVolumetricSteps(uint32_t value)castor3d::LightCategory
setVsmMaxVariance(float value)castor3d::LightCategory
setVsmVarianceBias(float value)castor3d::LightCategory
update() overridecastor3d::DirectionalLightvirtual
updateShadow(Camera const &sceneCamera)castor3d::DirectionalLight
~DirectionalLight()castor3d::DirectionalLight
~LightCategory()castor3d::LightCategoryvirtual