Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::OpaqueResolvePass, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::OpaqueResolvePass | |
cleanup() | castor3d::OpaqueResolvePass | |
EnvMapArray typedef | castor3d::OpaqueResolvePass | |
initialise() | castor3d::OpaqueResolvePass | |
OpaqueResolvePass(Engine &engine, RenderDevice const &device, Scene &scene, OpaquePassResult const &gp, SsaoPass const &ssao, TextureUnit const &subsurfaceScattering, TextureUnit const &lightDiffuse, TextureUnit const &lightSpecular, TextureUnit const &lightIndirectDiffuse, TextureUnit const &lightIndirectSpecular, TextureUnit const &result, SceneUbo const &sceneUbo, GpInfoUbo const &gpInfoUbo, HdrConfigUbo const &hdrConfigUbo) | castor3d::OpaqueResolvePass | |
render(ashes::Semaphore const &toWait) const | castor3d::OpaqueResolvePass | |
update(GpuUpdater &updater) | castor3d::OpaqueResolvePass | |
~OpaqueResolvePass()=default | castor3d::OpaqueResolvePass |