Castor3D  0.11.0
Multiplatform 3D engine
castor3d::OpaqueResolvePass Liste des membres

Liste complète des membres de castor3d::OpaqueResolvePass, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::OpaqueResolvePass
cleanup()castor3d::OpaqueResolvePass
EnvMapArray typedefcastor3d::OpaqueResolvePass
initialise()castor3d::OpaqueResolvePass
OpaqueResolvePass(Engine &engine, RenderDevice const &device, Scene &scene, OpaquePassResult const &gp, SsaoPass const &ssao, TextureUnit const &subsurfaceScattering, TextureUnit const &lightDiffuse, TextureUnit const &lightSpecular, TextureUnit const &lightIndirectDiffuse, TextureUnit const &lightIndirectSpecular, TextureUnit const &result, SceneUbo const &sceneUbo, GpInfoUbo const &gpInfoUbo, HdrConfigUbo const &hdrConfigUbo)castor3d::OpaqueResolvePass
render(ashes::Semaphore const &toWait) constcastor3d::OpaqueResolvePass
update(GpuUpdater &updater)castor3d::OpaqueResolvePass
~OpaqueResolvePass()=defaultcastor3d::OpaqueResolvePass