Castor3D  0.11.0
Multiplatform 3D engine
castor3d::AnimatedTexture Liste des membres

Liste complète des membres de castor3d::AnimatedTexture, y compris les membres hérités :

addAnimation(castor::String const &name)castor3d::AnimatedObject
AnimatedObject(AnimatedObject &&rhs)=defaultcastor3d::AnimatedObject
AnimatedObject(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
AnimatedObject(AnimationType kind, castor::String const &name)castor3d::AnimatedObjectexplicit
AnimatedTexture(AnimatedTexture &&rhs)=defaultcastor3d::AnimatedTexture
AnimatedTexture(AnimatedTexture const &rhs)=deletecastor3d::AnimatedTexture
AnimatedTexture(TextureUnit &texture, Pass &pass)castor3d::AnimatedTexture
getAnimation(castor::String const &name)castor3d::AnimatedObject
getAnimations() constcastor3d::AnimatedObjectinline
getKind() constcastor3d::AnimatedObjectinline
getPass() constcastor3d::AnimatedTextureinline
getPass()castor3d::AnimatedTextureinline
getPlayingAnimation() constcastor3d::AnimatedTextureinline
getTexture() constcastor3d::AnimatedTextureinline
getTexture()castor3d::AnimatedTextureinline
hasAnimation(castor::String const &name)castor3d::AnimatedObjectinline
isPlayingAnimation() const overridecastor3d::AnimatedTextureinlinevirtual
m_animationscastor3d::AnimatedObjectprotected
operator=(AnimatedTexture &&rhs)=deletecastor3d::AnimatedTexture
operator=(AnimatedTexture const &rhs)=deletecastor3d::AnimatedTexture
castor3d::AnimatedObject::operator=(AnimatedObject &&rhs)=defaultcastor3d::AnimatedObject
castor3d::AnimatedObject::operator=(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
pauseAllAnimations()castor3d::AnimatedObject
pauseAnimation(castor::String const &name)castor3d::AnimatedObject
startAllAnimations()castor3d::AnimatedObject
startAnimation(castor::String const &name)castor3d::AnimatedObject
stopAllAnimations()castor3d::AnimatedObject
stopAnimation(castor::String const &name)castor3d::AnimatedObject
update(castor::Milliseconds const &elapsed) overridecastor3d::AnimatedTexturevirtual
~AnimatedObject()castor3d::AnimatedObject
~AnimatedTexture()castor3d::AnimatedTexture