Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::ReflectiveShadowMapping, y compris les membres hérités :
directional(shader::DirectionalLight const &light, sdw::Vec3 const &viewPosition, sdw::Vec3 const &worldPosition, sdw::Vec3 const &worldNormal, sdw::Float const &rsmRMax, sdw::Float const &rsmIntensity, sdw::UInt const &rsmSampleCount) | castor3d::ReflectiveShadowMapping | |
point(shader::PointLight const &light, sdw::Vec3 const &worldPosition, sdw::Vec3 const &worldNormal, sdw::Float const &rsmRMax, sdw::Float const &rsmIntensity, sdw::UInt const &rsmSampleCount, sdw::UInt const &rsmIndex) | castor3d::ReflectiveShadowMapping | |
ReflectiveShadowMapping(sdw::ShaderWriter &writer, sdw::ArraySsboT< sdw::Vec2 > &rsmSamples, LightType lightType) | castor3d::ReflectiveShadowMapping | |
spot(shader::SpotLight const &light, sdw::Vec3 const &worldPosition, sdw::Vec3 const &worldNormal, sdw::Float const &rsmRMax, sdw::Float const &rsmIntensity, sdw::UInt const &rsmSampleCount, sdw::UInt const &rsmIndex) | castor3d::ReflectiveShadowMapping |