Castor3D  0.11.0
Multiplatform 3D engine
castor3d::SubsurfaceScatteringPass Liste des membres

Liste complète des membres de castor3d::SubsurfaceScatteringPass, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::SubsurfaceScatteringPass
cleanup(RenderDevice const &device)castor3d::SubsurfaceScatteringPass
Configcastor3d::SubsurfaceScatteringPassstatic
Correctioncastor3d::SubsurfaceScatteringPassstatic
getResult() constcastor3d::SubsurfaceScatteringPassinline
initialise(RenderDevice const &device)castor3d::SubsurfaceScatteringPass
Offsetscastor3d::SubsurfaceScatteringPassstatic
PixelSizecastor3d::SubsurfaceScatteringPassstatic
render(RenderDevice const &device, ashes::Semaphore const &toWait) constcastor3d::SubsurfaceScatteringPass
Stepcastor3d::SubsurfaceScatteringPassstatic
SubsurfaceScatteringPass(Engine &engine, RenderDevice const &device, GpInfoUbo const &gpInfoUbo, SceneUbo &sceneUbo, castor::Size const &textureSize, OpaquePassResult const &gpResult, LightPassResult const &lpResult)castor3d::SubsurfaceScatteringPass
Weightscastor3d::SubsurfaceScatteringPassstatic
~SubsurfaceScatteringPass()=defaultcastor3d::SubsurfaceScatteringPass