Castor3D
0.11.0
Multiplatform 3D engine
|
Liste complète des membres de castor3d::SubsurfaceScatteringPass, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::SubsurfaceScatteringPass | |
cleanup(RenderDevice const &device) | castor3d::SubsurfaceScatteringPass | |
Config | castor3d::SubsurfaceScatteringPass | static |
Correction | castor3d::SubsurfaceScatteringPass | static |
getResult() const | castor3d::SubsurfaceScatteringPass | inline |
initialise(RenderDevice const &device) | castor3d::SubsurfaceScatteringPass | |
Offsets | castor3d::SubsurfaceScatteringPass | static |
PixelSize | castor3d::SubsurfaceScatteringPass | static |
render(RenderDevice const &device, ashes::Semaphore const &toWait) const | castor3d::SubsurfaceScatteringPass | |
Step | castor3d::SubsurfaceScatteringPass | static |
SubsurfaceScatteringPass(Engine &engine, RenderDevice const &device, GpInfoUbo const &gpInfoUbo, SceneUbo &sceneUbo, castor::Size const &textureSize, OpaquePassResult const &gpResult, LightPassResult const &lpResult) | castor3d::SubsurfaceScatteringPass | |
Weights | castor3d::SubsurfaceScatteringPass | static |
~SubsurfaceScatteringPass()=default | castor3d::SubsurfaceScatteringPass |