Castor3D
0.11.0
Multiplatform 3D engine
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Classes | |
struct | castor3d::DistanceRenderNodeBase |
struct | castor3d::DistanceRenderNode< NodeType > |
Structure d'aide utilisée pour le dessin de noeuds typés, triés par distance. Plus de détails... | |
Espaces de nommage | |
castor3d | |
castor3d::details | |
Fonctions | |
uint32_t | castor3d::details::getPrimitiveCount (Submesh const &submesh) |
uint32_t | castor3d::details::getPrimitiveCount (BillboardBase const &instance) |
uint32_t | castor3d::details::getVertexCount (Submesh const &submesh) |
uint32_t | castor3d::details::getVertexCount (BillboardBase const &instance) |
SceneNode & | castor3d::details::getParentNode (Geometry &instance) |
SceneNode & | castor3d::details::getParentNode (BillboardBase &instance) |
template<typename NodeType > | |
std::unique_ptr< DistanceRenderNodeBase > | castor3d::makeDistanceNode (NodeType &node) |