Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::ToneMappingVisitor, y compris les membres hérités :
config | castor3d::PipelineVisitorBase | |
PipelineVisitor(Config config) | castor3d::PipelineVisitor | inlineexplicitprotected |
PipelineVisitorBase(Config config) | castor3d::PipelineVisitorBase | inlineexplicitprotected |
ToneMappingVisitor() | castor3d::ToneMappingVisitor | inlineprotected |
visit(castor::String const &name, VkShaderStageFlags shaders, HdrConfig &value)=0 | castor3d::ToneMappingVisitor | pure virtual |
visit(ShaderModule const &shader) override | castor3d::ToneMappingVisitor | inline |
visit(DebugConfig const &ubo) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, float &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, int32_t &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, uint32_t &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::Point2f &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::Point2i &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::Point2ui &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::Point3f &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::Point3i &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::Point3ui &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::Point4f &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::Point4i &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::Point4ui &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::Matrix4x4f &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::RangedValue< float > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::RangedValue< int32_t > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, castor::RangedValue< uint32_t > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, float &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, int32_t &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, uint32_t &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2f &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2i &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2ui &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3f &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3i &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3ui &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4f &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4i &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4ui &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Matrix4x4f &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< float > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< int32_t > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< uint32_t > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< float > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< int32_t > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< uint32_t > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2f > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2i > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2ui > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3f > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3i > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3ui > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4f > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4i > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4ui > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Matrix4x4f > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< float > > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< int32_t > > &value) override | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< uint32_t > > &value) override | castor3d::ToneMappingVisitor | inline |
visit(ShaderModule const &shader)=0 | castor3d::ToneMappingVisitor | |
visit(DebugConfig const &ubo)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, ashes::ImageView const &view, VkImageLayout layout, TextureFactors const &factors={}) | castor3d::ToneMappingVisitor | inline |
visit(castor::String const &name, float &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, int32_t &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, uint32_t &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::Point2f &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::Point2i &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::Point2ui &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::Point3f &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::Point3i &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::Point3ui &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::Point4f &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::Point4i &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::Point4ui &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::Matrix4x4f &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::RangedValue< float > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::RangedValue< int32_t > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, castor::RangedValue< uint32_t > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, float &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, int32_t &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, uint32_t &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2f &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2i &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2ui &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3f &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3i &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3ui &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4f &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4i &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4ui &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Matrix4x4f &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< float > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< int32_t > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< uint32_t > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< float > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< int32_t > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< uint32_t > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2f > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2i > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2ui > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3f > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3i > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3ui > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4f > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4i > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4ui > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Matrix4x4f > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< float > > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< int32_t > > &value)=0 | castor3d::ToneMappingVisitor | |
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< uint32_t > > &value)=0 | castor3d::ToneMappingVisitor | |
castor3d::PipelineVisitor::visit(ShaderModule const &shader) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(DebugConfig const &ubo) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, float &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, int32_t &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, uint32_t &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point2f &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point2i &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point2ui &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point3f &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point3i &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point3ui &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point4f &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point4i &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point4ui &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Matrix4x4f &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::RangedValue< float > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::RangedValue< int32_t > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, castor::RangedValue< uint32_t > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, float &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, int32_t &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, uint32_t &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2f &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2i &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2ui &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3f &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3i &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3ui &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4f &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4i &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4ui &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Matrix4x4f &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< float > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< int32_t > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< uint32_t > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< float > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< int32_t > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< uint32_t > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2f > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2i > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2ui > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3f > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3i > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3ui > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4f > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4i > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4ui > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Matrix4x4f > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< float > > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< int32_t > > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< uint32_t > > &value) override | castor3d::PipelineVisitor | inlinevirtual |
castor3d::PipelineVisitorBase::visit(castor::String const &name, ashes::ImageView const &view, VkImageLayout layout, TextureFactors const &factors={}) | castor3d::PipelineVisitorBase | inline |
~PipelineVisitor() | castor3d::PipelineVisitor | inlinevirtual |
~PipelineVisitorBase() | castor3d::PipelineVisitorBase | inlinevirtual |
~ToneMappingVisitor() | castor3d::ToneMappingVisitor | inlinevirtual |