Castor3D  0.11.0
Multiplatform 3D engine
castor3d::RenderTechniqueVisitor Liste des membres

Liste complète des membres de castor3d::RenderTechniqueVisitor, y compris les membres hérités :

configcastor3d::PipelineVisitorBase
getFlags() constcastor3d::RenderTechniqueVisitorinline
getScene() constcastor3d::RenderTechniqueVisitorinline
PipelineVisitor(Config config)castor3d::PipelineVisitorinlineexplicitprotected
PipelineVisitorBase(Config config)castor3d::PipelineVisitorBaseinlineexplicitprotected
RenderTechniqueVisitor(PipelineFlags flags, Scene const &scene, Config config={ false, true })castor3d::RenderTechniqueVisitorinlineprotected
visit(ShaderModule const &shader) overridecastor3d::RenderTechniqueVisitorinlinevirtual
visit(ShaderModule const &shader) overridecastor3d::RenderTechniqueVisitorinline
visit(DebugConfig const &ubo) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, float &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, int32_t &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, uint32_t &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::Point2f &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::Point2i &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::Point2ui &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::Point3f &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::Point3i &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::Point3ui &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::Point4f &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::Point4i &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::Point4ui &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::Matrix4x4f &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::RangedValue< float > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::RangedValue< int32_t > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, castor::RangedValue< uint32_t > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, float &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, int32_t &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, uint32_t &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2f &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2i &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2ui &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3f &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3i &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3ui &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4f &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4i &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4ui &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Matrix4x4f &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< float > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< int32_t > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< uint32_t > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< float > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< int32_t > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< uint32_t > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2f > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2i > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2ui > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3f > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3i > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3ui > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4f > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4i > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4ui > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Matrix4x4f > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< float > > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< int32_t > > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< uint32_t > > &value) overridecastor3d::RenderTechniqueVisitorinline
visit(ShaderModule const &shader)=0castor3d::RenderTechniqueVisitor
visit(DebugConfig const &ubo)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, ashes::ImageView const &view, VkImageLayout layout, TextureFactors const &factors={})castor3d::RenderTechniqueVisitorinline
visit(castor::String const &name, float &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, int32_t &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, uint32_t &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::Point2f &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::Point2i &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::Point2ui &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::Point3f &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::Point3i &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::Point3ui &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::Point4f &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::Point4i &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::Point4ui &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::Matrix4x4f &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::RangedValue< float > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::RangedValue< int32_t > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, castor::RangedValue< uint32_t > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, float &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, int32_t &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, uint32_t &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2f &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2i &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2ui &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3f &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3i &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3ui &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4f &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4i &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4ui &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Matrix4x4f &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< float > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< int32_t > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< uint32_t > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< float > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< int32_t > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< uint32_t > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2f > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2i > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2ui > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3f > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3i > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3ui > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4f > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4i > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4ui > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Matrix4x4f > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< float > > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< int32_t > > &value)=0castor3d::RenderTechniqueVisitor
visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< uint32_t > > &value)=0castor3d::RenderTechniqueVisitor
castor3d::PipelineVisitor::visit(DebugConfig const &ubo) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, float &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, int32_t &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, uint32_t &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point2f &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point2i &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point2ui &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point3f &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point3i &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point3ui &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point4f &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point4i &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Point4ui &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::Matrix4x4f &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::RangedValue< float > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::RangedValue< int32_t > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, castor::RangedValue< uint32_t > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, float &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, int32_t &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, uint32_t &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2f &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2i &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point2ui &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3f &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3i &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point3ui &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4f &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4i &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Point4ui &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::Matrix4x4f &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< float > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< int32_t > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::RangedValue< uint32_t > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< float > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< int32_t > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< uint32_t > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2f > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2i > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point2ui > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3f > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3i > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point3ui > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4f > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4i > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Point4ui > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::Matrix4x4f > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< float > > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< int32_t > > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitor::visit(castor::String const &name, VkShaderStageFlags shaders, castor::String const &ubo, castor::String const &uniform, castor::ChangeTracked< castor::RangedValue< uint32_t > > &value) overridecastor3d::PipelineVisitorinlinevirtual
castor3d::PipelineVisitorBase::visit(castor::String const &name, ashes::ImageView const &view, VkImageLayout layout, TextureFactors const &factors={})castor3d::PipelineVisitorBaseinline
~PipelineVisitor()castor3d::PipelineVisitorinlinevirtual
~PipelineVisitorBase()castor3d::PipelineVisitorBaseinlinevirtual
~RenderTechniqueVisitor()castor3d::RenderTechniqueVisitorinlinevirtual