Castor3D  ..
castor3d::Mesh Liste des membres

Liste complète des membres de castor3d::Mesh, y compris les membres hérités :

Animable(Scene &p_scene)castor3d::Animableexplicitprotected
Animable(Animable &&p_rhs)=defaultcastor3d::Animableprotected
Animable(Animable const &p_rhs)=deletecastor3d::Animableprotected
begin()castor3d::Meshinline
begin() constcastor3d::Meshinline
BinaryParser< Mesh > classcastor3d::Meshfriend
BinaryWriter< Mesh > classcastor3d::Meshfriend
cleanup()castor3d::Mesh
cleanupAnimations()castor3d::Animable
computeContainers()castor3d::Mesh
computeNormals(bool p_reverted=false)castor3d::Mesh
createAnimation(castor::String const &p_name)castor3d::Mesh
createSubmesh()castor3d::Mesh
DECLARE_VECTOR(AnimationPtrStrMap, AnimationMap)castor3d::Meshprotected
deleteSubmesh(SubmeshSPtr &p_submesh)castor3d::Mesh
doAddAnimation(AnimationSPtr &&p_animation)castor3d::Animableprotected
doGetAnimation(castor::String const &p_name)castor3d::Animableinlineprotected
end()castor3d::Meshinline
end() constcastor3d::Meshinline
getAnimation(castor::String const &p_name) constcastor3d::Animable
getAnimation(castor::String const &p_name)castor3d::Animable
getAnimations() constcastor3d::Animableinline
getBoundingBox() constcastor3d::Meshinline
getBoundingSphere() constcastor3d::Meshinline
getFaceCount() constcastor3d::Mesh
getSkeleton() constcastor3d::Meshinline
getSubmesh(uint32_t p_index) constcastor3d::Mesh
getSubmeshCount() constcastor3d::Meshinline
getVertexCount() constcastor3d::Mesh
hasAnimation(castor::String const &p_name) constcastor3d::Animable
isModified() constcastor3d::Meshinline
isSerialisable() constcastor3d::Meshinline
m_animationscastor3d::Animableprotected
m_boxcastor3d::Meshprotected
m_modifiedcastor3d::Meshprotected
m_serialisablecastor3d::Meshprotected
m_skeletoncastor3d::Meshprotected
m_spherecastor3d::Meshprotected
m_submeshescastor3d::Meshprotected
Mesh(castor::String const &p_name, Scene &p_scene)castor3d::Mesh
Mesh(Mesh &&p_rhs)=defaultcastor3d::Mesh
Mesh(Mesh const &p_rhs)=deletecastor3d::Mesh
MeshGenerator classcastor3d::Meshfriend
operator=(Mesh &&p_rhs)=defaultcastor3d::Mesh
operator=(Mesh const &p_rhs)=deletecastor3d::Mesh
castor3d::Animable::operator=(Animable &&p_rhs)=defaultcastor3d::Animableprotected
castor3d::Animable::operator=(Animable const &p_rhs)=deletecastor3d::Animableprotected
setSerialisable(bool value)castor3d::Meshinline
setSkeleton(SkeletonSPtr p_skeleton)castor3d::Mesh
updateContainers()castor3d::Mesh
~Animable()castor3d::Animableprotectedvirtual
~Mesh()castor3d::Mesh