Castor3D  ..
castor3d::TextureAttachment Liste des membres

Liste complète des membres de castor3d::TextureAttachment, y compris les membres hérités :

attach(AttachmentPoint p_attachment, uint8_t p_index)castor3d::FrameBufferAttachment
attach(AttachmentPoint p_attachment)castor3d::FrameBufferAttachment
clear(castor::RgbaColour const &p_colour) constcastor3d::FrameBufferAttachment
clear(float p_depth) constcastor3d::FrameBufferAttachment
clear(int p_stencil) constcastor3d::FrameBufferAttachment
clear(float p_depth, int p_stencil) constcastor3d::FrameBufferAttachment
detach()castor3d::FrameBufferAttachment
doAttach()=0castor3d::FrameBufferAttachmentprotectedpure virtual
doClear(castor::RgbaColour const &p_colour) const =0castor3d::FrameBufferAttachmentprotectedpure virtual
doClear(float p_depth) const =0castor3d::FrameBufferAttachmentprotectedpure virtual
doClear(int p_stencil) const =0castor3d::FrameBufferAttachmentprotectedpure virtual
doClear(float p_depth, int p_stencil) const =0castor3d::FrameBufferAttachmentprotectedpure virtual
doDetach()=0castor3d::FrameBufferAttachmentprotectedpure virtual
doDownload(castor::Position const &p_offset, castor::PxBufferBase &p_buffer) const =0castor3d::FrameBufferAttachmentprotectedpure virtual
download(castor::Position const &p_offset, castor::PxBufferBase &p_buffer) constcastor3d::FrameBufferAttachment
FrameBufferAttachment(AttachmentType p_type)castor3d::FrameBufferAttachmentexplicitprotected
getAttachmentIndex() constcastor3d::FrameBufferAttachmentinline
getAttachmentPoint() constcastor3d::FrameBufferAttachmentinline
getAttachmentType() constcastor3d::FrameBufferAttachmentinline
getBuffer() constcastor3d::TextureAttachmentvirtual
getLayer() constcastor3d::TextureAttachmentinline
getMipLevel() constcastor3d::TextureAttachmentinline
getTarget() constcastor3d::TextureAttachmentinline
getTexture() constcastor3d::TextureAttachmentinline
setLayer(int layer)castor3d::TextureAttachmentinline
setTarget(TextureType target)castor3d::TextureAttachmentinline
TextureAttachment(TextureLayoutSPtr texture, uint32_t mipLevel)castor3d::TextureAttachmentexplicit
~FrameBufferAttachment()castor3d::FrameBufferAttachmentprotectedvirtual
~TextureAttachment()castor3d::TextureAttachmentvirtual