Castor3D
..
castor3d
AnimatedMesh
castor3d::AnimatedMesh Liste des membres
Liste complète des membres de
castor3d::AnimatedMesh
, y compris les membres hérités :
addAnimation
(castor::String const &name)
castor3d::AnimatedObject
AnimatedMesh
(AnimatedMesh &&rhs)=default
castor3d::AnimatedMesh
AnimatedMesh
(AnimatedMesh const &rhs)=delete
castor3d::AnimatedMesh
AnimatedMesh
(castor::String const &name, Mesh &mesh, Geometry &geometry)
castor3d::AnimatedMesh
AnimatedObject
(AnimatedObject &&rhs)=default
castor3d::AnimatedObject
AnimatedObject
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
AnimatedObject
(castor::String const &name)
castor3d::AnimatedObject
explicit
getAnimation
(castor::String const &name)
castor3d::AnimatedObject
getAnimations
() const
castor3d::AnimatedObject
inline
getGeometry
() const
castor3d::AnimatedMesh
inline
getGeometry
()
castor3d::AnimatedMesh
inline
getMesh
() const
castor3d::AnimatedMesh
inline
getMesh
()
castor3d::AnimatedMesh
inline
getPlayingAnimation
() const
castor3d::AnimatedMesh
inline
hasAnimation
(castor::String const &name)
castor3d::AnimatedObject
inline
isPlayingAnimation
() const override
castor3d::AnimatedMesh
inline
virtual
m_animations
castor3d::AnimatedObject
protected
m_geometry
castor3d::AnimatedMesh
protected
m_mesh
castor3d::AnimatedMesh
protected
m_playingAnimation
castor3d::AnimatedMesh
protected
operator=
(AnimatedMesh &&rhs)=default
castor3d::AnimatedMesh
operator=
(AnimatedMesh const &rhs)=delete
castor3d::AnimatedMesh
castor3d::AnimatedObject::operator=
(AnimatedObject &&rhs)=default
castor3d::AnimatedObject
castor3d::AnimatedObject::operator=
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
pauseAllAnimations
()
castor3d::AnimatedObject
pauseAnimation
(castor::String const &name)
castor3d::AnimatedObject
startAllAnimations
()
castor3d::AnimatedObject
startAnimation
(castor::String const &name)
castor3d::AnimatedObject
stopAllAnimations
()
castor3d::AnimatedObject
stopAnimation
(castor::String const &name)
castor3d::AnimatedObject
update
(castor::Milliseconds const &elapsed) override
castor3d::AnimatedMesh
virtual
~AnimatedMesh
()
castor3d::AnimatedMesh
~AnimatedObject
()
castor3d::AnimatedObject
Généré le Samedi 30 Décembre 2017 00:23:29 pour Castor3D par
1.8.13