Castor3D  ..
castor3d::Skeleton Liste des membres

Liste complète des membres de castor3d::Skeleton, y compris les membres hérités :

Animable(Scene &p_scene)castor3d::Animableexplicitprotected
Animable(Animable &&p_rhs)=defaultcastor3d::Animableprotected
Animable(Animable const &p_rhs)=deletecastor3d::Animableprotected
begin()castor3d::Skeletoninline
begin() constcastor3d::Skeletoninline
BinaryParser< Skeleton > classcastor3d::Skeletonfriend
BinaryWriter< Skeleton > classcastor3d::Skeletonfriend
cleanupAnimations()castor3d::Animable
computeContainers(Mesh &mesh)castor3d::Skeleton
createAnimation(castor::String const &name)castor3d::Skeleton
createBone(castor::String const &name, castor::Matrix4x4r const &offset)castor3d::Skeleton
doAddAnimation(AnimationSPtr &&p_animation)castor3d::Animableprotected
doGetAnimation(castor::String const &p_name)castor3d::Animableinlineprotected
end()castor3d::Skeletoninline
end() constcastor3d::Skeletoninline
findBone(castor::String const &name) constcastor3d::Skeleton
getAnimation(castor::String const &p_name) constcastor3d::Animable
getAnimation(castor::String const &p_name)castor3d::Animable
getAnimations() constcastor3d::Animableinline
getBonesCount() constcastor3d::Skeletoninline
getContainers(Mesh &mesh) constcastor3d::Skeletoninline
getGlobalInverseTransform() constcastor3d::Skeletoninline
hasAnimation(castor::String const &p_name) constcastor3d::Animable
m_animationscastor3d::Animableprotected
operator=(Skeleton &&rhs)=defaultcastor3d::Skeleton
operator=(Skeleton const &rhs)=deletecastor3d::Skeleton
castor3d::Animable::operator=(Animable &&p_rhs)=defaultcastor3d::Animableprotected
castor3d::Animable::operator=(Animable const &p_rhs)=deletecastor3d::Animableprotected
setBoneParent(BoneSPtr bone, BoneSPtr parent)castor3d::Skeleton
setGlobalInverseTransform(castor::Matrix4x4r const &transform)castor3d::Skeletoninline
Skeleton(Skeleton &&rhs)=defaultcastor3d::Skeleton
Skeleton(Skeleton const &rhs)=deletecastor3d::Skeleton
Skeleton(Scene &scene)castor3d::Skeletonexplicit
~Animable()castor3d::Animableprotectedvirtual
~Skeleton()castor3d::Skeleton