Castor3D
..
castor3d
Skeleton
castor3d::Skeleton Liste des membres
Liste complète des membres de
castor3d::Skeleton
, y compris les membres hérités :
Animable
(Scene &p_scene)
castor3d::Animable
explicit
protected
Animable
(Animable &&p_rhs)=default
castor3d::Animable
protected
Animable
(Animable const &p_rhs)=delete
castor3d::Animable
protected
begin
()
castor3d::Skeleton
inline
begin
() const
castor3d::Skeleton
inline
BinaryParser< Skeleton >
class
castor3d::Skeleton
friend
BinaryWriter< Skeleton >
class
castor3d::Skeleton
friend
cleanupAnimations
()
castor3d::Animable
computeContainers
(Mesh &mesh)
castor3d::Skeleton
createAnimation
(castor::String const &name)
castor3d::Skeleton
createBone
(castor::String const &name, castor::Matrix4x4r const &offset)
castor3d::Skeleton
doAddAnimation
(AnimationSPtr &&p_animation)
castor3d::Animable
protected
doGetAnimation
(castor::String const &p_name)
castor3d::Animable
inline
protected
end
()
castor3d::Skeleton
inline
end
() const
castor3d::Skeleton
inline
findBone
(castor::String const &name) const
castor3d::Skeleton
getAnimation
(castor::String const &p_name) const
castor3d::Animable
getAnimation
(castor::String const &p_name)
castor3d::Animable
getAnimations
() const
castor3d::Animable
inline
getBonesCount
() const
castor3d::Skeleton
inline
getContainers
(Mesh &mesh) const
castor3d::Skeleton
inline
getGlobalInverseTransform
() const
castor3d::Skeleton
inline
hasAnimation
(castor::String const &p_name) const
castor3d::Animable
m_animations
castor3d::Animable
protected
operator=
(Skeleton &&rhs)=default
castor3d::Skeleton
operator=
(Skeleton const &rhs)=delete
castor3d::Skeleton
castor3d::Animable::operator=
(Animable &&p_rhs)=default
castor3d::Animable
protected
castor3d::Animable::operator=
(Animable const &p_rhs)=delete
castor3d::Animable
protected
setBoneParent
(BoneSPtr bone, BoneSPtr parent)
castor3d::Skeleton
setGlobalInverseTransform
(castor::Matrix4x4r const &transform)
castor3d::Skeleton
inline
Skeleton
(Skeleton &&rhs)=default
castor3d::Skeleton
Skeleton
(Skeleton const &rhs)=delete
castor3d::Skeleton
Skeleton
(Scene &scene)
castor3d::Skeleton
explicit
~Animable
()
castor3d::Animable
protected
virtual
~Skeleton
()
castor3d::Skeleton
Généré le Samedi 30 Décembre 2017 00:23:54 pour Castor3D par
1.8.13