Castor3D  ..
castor3d::MeshAnimationInstance Liste des membres

Liste complète des membres de castor3d::MeshAnimationInstance, y compris les membres hérités :

AnimationInstance(AnimatedObject &object, Animation &animation)castor3d::AnimationInstance
BinaryParser< MeshAnimation > classcastor3d::MeshAnimationInstancefriend
BinaryWriter< MeshAnimation > classcastor3d::MeshAnimationInstancefriend
getAnimatedMesh()castor3d::MeshAnimationInstanceinline
getAnimation() constcastor3d::AnimationInstanceinline
getAnimationSubmesh(uint32_t index) constcastor3d::MeshAnimationInstance
getMeshAnimation() constcastor3d::MeshAnimationInstanceinline
getScale() constcastor3d::AnimationInstanceinline
getState() constcastor3d::AnimationInstanceinline
isLooped() constcastor3d::AnimationInstanceinline
m_animatedMeshcastor3d::MeshAnimationInstanceprotected
m_animationcastor3d::AnimationInstanceprotected
m_currcastor3d::MeshAnimationInstanceprotected
m_currentTimecastor3d::AnimationInstanceprotected
m_loopedcastor3d::AnimationInstanceprotected
m_meshAnimationcastor3d::MeshAnimationInstanceprotected
m_prevcastor3d::MeshAnimationInstanceprotected
m_scalecastor3d::AnimationInstanceprotected
m_statecastor3d::AnimationInstanceprotected
m_submeshescastor3d::MeshAnimationInstanceprotected
MeshAnimationInstance(MeshAnimationInstance &&rhs)=defaultcastor3d::MeshAnimationInstance
MeshAnimationInstance(MeshAnimationInstance const &rhs)=deletecastor3d::MeshAnimationInstance
MeshAnimationInstance(AnimatedMesh &object, MeshAnimation &animation)castor3d::MeshAnimationInstance
operator=(MeshAnimationInstance &&rhs)=defaultcastor3d::MeshAnimationInstance
operator=(MeshAnimationInstance const &rhs)=deletecastor3d::MeshAnimationInstance
pause()castor3d::AnimationInstance
play()castor3d::AnimationInstance
setLooped(bool value)castor3d::AnimationInstanceinline
setScale(real value)castor3d::AnimationInstanceinline
stop()castor3d::AnimationInstance
update(castor::Milliseconds const &elapsed)castor3d::AnimationInstance
~AnimationInstance()castor3d::AnimationInstance
~MeshAnimationInstance()castor3d::MeshAnimationInstance