Castor3D
..
castor3d
BonesComponent
castor3d::BonesComponent Liste des membres
Liste complète des membres de
castor3d::BonesComponent
, y compris les membres hérités :
addBoneDatas
(VertexBoneData const *const p_begin, VertexBoneData const *const p_end)
castor3d::BonesComponent
addBoneDatas
(std::vector< VertexBoneData > const &p_boneData)
castor3d::BonesComponent
inline
addBoneDatas
(std::array< VertexBoneData, Count > const &p_boneData)
castor3d::BonesComponent
inline
BonesComponent
(Submesh &submesh)
castor3d::BonesComponent
explicit
cleanup
()
castor3d::SubmeshComponent
fill
()
castor3d::SubmeshComponent
gather
(VertexBufferArray &buffers) override
castor3d::BonesComponent
virtual
getBonesBuffer
() const
castor3d::BonesComponent
inline
getBonesBuffer
()
castor3d::BonesComponent
inline
getBonesData
() const
castor3d::BonesComponent
inline
getProgramFlags
() const override
castor3d::BonesComponent
inline
virtual
getSkeleton
() const
castor3d::BonesComponent
getType
() const
castor3d::SubmeshComponent
inline
hasBoneData
() const
castor3d::BonesComponent
inline
initialise
()
castor3d::SubmeshComponent
Name
castor3d::BonesComponent
static
needsUpdate
()
castor3d::SubmeshComponent
inline
setMaterial
(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update)
castor3d::SubmeshComponent
virtual
SubmeshComponent
(Submesh &submesh, castor::String const &type)
castor3d::SubmeshComponent
upload
()
castor3d::SubmeshComponent
~BonesComponent
()
castor3d::BonesComponent
~SubmeshComponent
() noexcept=default
castor3d::SubmeshComponent
virtual
Généré le Samedi 30 Décembre 2017 00:23:33 pour Castor3D par
1.8.13