ObjectRenderNode(RenderPipeline &p_pipeline, PassRenderNode &&p_passNode, ModelMatrixUbo &p_modelMatrixBuffer, ModelUbo &p_modelBuffer, GeometryBuffers &p_buffers, SceneNode &p_sceneNode, DataType &p_data, InstanceType &p_instance) | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
SkinningRenderNode(RenderPipeline &p_pipeline, PassRenderNode &&p_passNode, ModelMatrixUbo &p_modelMatrixBuffer, ModelUbo &p_modelBuffer, GeometryBuffers &p_buffers, SceneNode &p_sceneNode, DataType &p_data, InstanceType &p_instance, AnimatedSkeleton &p_skeleton, SkinningUbo &p_skinningUbo) | castor3d::SkinningRenderNode | |