Castor3D  ..
castor3d::MeshAnimation Liste des membres

Liste complète des membres de castor3d::MeshAnimation, y compris les membres hérités :

addChild(MeshAnimationSubmesh &&object)castor3d::MeshAnimation
addKeyFrame(AnimationKeyFrameUPtr &&keyFrame)castor3d::Animation
Animation(Animation &&rhs)=defaultcastor3d::Animation
Animation(Animation const &rhs)=deletecastor3d::Animation
Animation(AnimationType type, Animable &animable, castor::String const &name=castor::cuEmptyString)castor3d::Animation
begin() constcastor3d::Animationinline
begin()castor3d::Animationinline
BinaryParser< MeshAnimation > classcastor3d::MeshAnimationfriend
BinaryWriter< MeshAnimation > classcastor3d::MeshAnimationfriend
end() constcastor3d::Animationinline
end()castor3d::Animationinline
find(castor::Milliseconds const &time)castor3d::Animation
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) constcastor3d::Animation
getLength() constcastor3d::Animationinline
getSubmesh(uint32_t index)castor3d::MeshAnimationinline
getType() constcastor3d::Animationinline
isEmpty() constcastor3d::Animationinline
m_keyframescastor3d::Animationprotected
m_lengthcastor3d::Animationprotected
m_submeshescastor3d::MeshAnimationprotected
m_typecastor3d::Animationprotected
MeshAnimation(MeshAnimation &&rhs)=defaultcastor3d::MeshAnimation
MeshAnimation(MeshAnimation const &rhs)=deletecastor3d::MeshAnimation
MeshAnimation(Mesh &mesh, castor::String const &name=castor::cuEmptyString)castor3d::MeshAnimation
MeshAnimationInstance classcastor3d::MeshAnimationfriend
operator=(MeshAnimation &&rhs)=defaultcastor3d::MeshAnimation
operator=(MeshAnimation const &rhs)=deletecastor3d::MeshAnimation
castor3d::Animation::operator=(Animation &&rhs)=defaultcastor3d::Animation
castor3d::Animation::operator=(Animation const &rhs)=deletecastor3d::Animation
updateLength()castor3d::Animation
~Animation()castor3d::Animation
~MeshAnimation()castor3d::MeshAnimation