Castor3D  ..
castor3d::Cache< Material, castor::String > Liste des membres

Liste complète des membres de castor3d::Cache< Material, castor::String >, y compris les membres hérités :

add(Key const &name, MaterialSPtr element)castor3d::Cache< Material, castor::String >
add(Key const &name, MaterialType type)castor3d::Cache< Material, castor::String >
CacheBase< Material, castor::String >::add(Key const &name, ElementPtr element)castor3d::CacheBase< Material, castor::String >inline
CacheBase< Material, castor::String >::add(Key const &name, Parameters &&... parameters)castor3d::CacheBase< Material, castor::String >inline
begin()castor3d::CacheBase< Material, castor::String >inline
begin() constcastor3d::CacheBase< Material, castor::String >inline
Cache(Engine &engine, Producer &&produce, Initialiser &&initialise, Cleaner &&clean, Merger &&merge)castor3d::Cache< Material, castor::String >inline
CacheBase(Engine &engine, Producer &&produce, Initialiser &&initialise, Cleaner &&clean, Merger &&merge)castor3d::CacheBase< Material, castor::String >inline
Cleaner typedefcastor3d::Cache< Material, castor::String >
cleanup()castor3d::Cache< Material, castor::String >
clear()castor3d::Cache< Material, castor::String >
Collection typedefcastor3d::Cache< Material, castor::String >
create(Key const &name, Parameters &&... parameters)castor3d::CacheBase< Material, castor::String >inline
Element typedefcastor3d::Cache< Material, castor::String >
ElementPtr typedefcastor3d::Cache< Material, castor::String >
end()castor3d::CacheBase< Material, castor::String >inline
end() constcastor3d::CacheBase< Material, castor::String >inline
find(Key const &name) constcastor3d::CacheBase< Material, castor::String >inline
forEach(FuncType func) constcastor3d::CacheBase< Material, castor::String >inline
forEach(FuncType func)castor3d::CacheBase< Material, castor::String >inline
getDefaultMaterial() constcastor3d::Cache< Material, castor::String >inline
getEngine() constcastor3d::CacheBase< Material, castor::String >inline
getNames(castor::StringArray &names)castor3d::Cache< Material, castor::String >
getObjectCount() constcastor3d::CacheBase< Material, castor::String >inline
getObjectTypeName() constcastor3d::CacheBase< Material, castor::String >inline
getPassBuffer() constcastor3d::Cache< Material, castor::String >inline
has(Key const &name) constcastor3d::CacheBase< Material, castor::String >inline
initialise(MaterialType type)castor3d::Cache< Material, castor::String >
Initialiser typedefcastor3d::Cache< Material, castor::String >
isEmpty() constcastor3d::CacheBase< Material, castor::String >inline
Key typedefcastor3d::Cache< Material, castor::String >
lock() constcastor3d::CacheBase< Material, castor::String >inline
m_cleancastor3d::CacheBase< Material, castor::String >protected
m_defaultMaterialcastor3d::Cache< Material, castor::String >protected
m_elementscastor3d::CacheBase< Material, castor::String >mutableprotected
m_enginecastor3d::CacheBase< Material, castor::String >protected
m_initialisecastor3d::CacheBase< Material, castor::String >protected
m_mergecastor3d::CacheBase< Material, castor::String >protected
m_passBuffercastor3d::Cache< Material, castor::String >protected
m_producecastor3d::CacheBase< Material, castor::String >protected
mergeInto(MyCacheType &destination)castor3d::CacheBase< Material, castor::String >inline
Merger typedefcastor3d::Cache< Material, castor::String >
MyCacheTraits typedefcastor3d::Cache< Material, castor::String >
MyCacheType typedefcastor3d::Cache< Material, castor::String >
Producer typedefcastor3d::Cache< Material, castor::String >
read(castor::Path const &path)castor3d::Cache< Material, castor::String >
remove(Key const &name)castor3d::CacheBase< Material, castor::String >inline
unlock() constcastor3d::CacheBase< Material, castor::String >inline
update()castor3d::Cache< Material, castor::String >
write(castor::TextFile &file) constcastor3d::Cache< Material, castor::String >
~Cache()castor3d::Cache< Material, castor::String >inline
~CacheBase()castor3d::CacheBase< Material, castor::String >inline