Castor3D  ..
castor3d::SkeletonAnimationKeyFrame Liste des membres

Liste complète des membres de castor3d::SkeletonAnimationKeyFrame, y compris les membres hérités :

addAnimationObject(SkeletonAnimationObject &object, castor::Point3r const &translate, castor::Quaternion const &rotate, castor::Point3r const &scale)castor3d::SkeletonAnimationKeyFrame
addAnimationObject(SkeletonAnimationObject &object, castor::Matrix4x4r const &transform)castor3d::SkeletonAnimationKeyFrame
AnimationKeyFrame(castor::Milliseconds const &timeIndex=0_ms)castor3d::AnimationKeyFrameexplicit
begin() constcastor3d::SkeletonAnimationKeyFrameinline
begin()castor3d::SkeletonAnimationKeyFrameinline
BinaryParser< SkeletonAnimationKeyFrame > classcastor3d::SkeletonAnimationKeyFramefriend
BinaryWriter< SkeletonAnimationKeyFrame > classcastor3d::SkeletonAnimationKeyFramefriend
end() constcastor3d::SkeletonAnimationKeyFrameinline
end()castor3d::SkeletonAnimationKeyFrameinline
find(SkeletonAnimationObject const &object) constcastor3d::SkeletonAnimationKeyFrame
find(Bone const &bone) constcastor3d::SkeletonAnimationKeyFrame
getTimeIndex() constcastor3d::AnimationKeyFrameinline
hasObject(SkeletonAnimationObject const &object) constcastor3d::SkeletonAnimationKeyFrame
initialise() overridecastor3d::SkeletonAnimationKeyFramevirtual
m_boundingBoxcastor3d::AnimationKeyFrameprotected
m_timeIndexcastor3d::AnimationKeyFrameprotected
SkeletonAnimationKeyFrame(SkeletonAnimation &skeletonAnimation, castor::Milliseconds const &timeIndex=0_ms)castor3d::SkeletonAnimationKeyFrame
~AnimationKeyFrame()=defaultcastor3d::AnimationKeyFramevirtual