Apply()=0 | Castor3D::RasteriserState | pure virtual |
Cleanup()=0 | Castor3D::RasteriserState | pure virtual |
CreateCurrent() | Castor3D::RasteriserState | protected |
DestroyCurrent() | Castor3D::RasteriserState | protected |
DoCreateCurrent()=0 | Castor3D::RasteriserState | protectedpure virtual |
GetAntialiasedLines() const | Castor3D::RasteriserState | inline |
GetCulledFaces() const | Castor3D::RasteriserState | inline |
GetDepthBias() const | Castor3D::RasteriserState | inline |
GetDepthClipping() const | Castor3D::RasteriserState | inline |
GetFillMode() const | Castor3D::RasteriserState | inline |
GetFrontCCW() const | Castor3D::RasteriserState | inline |
GetMultisample() const | Castor3D::RasteriserState | inline |
GetScissor() const | Castor3D::RasteriserState | inline |
Initialise()=0 | Castor3D::RasteriserState | pure virtual |
m_bAntialiasedLines | Castor3D::RasteriserState | protected |
m_bDepthClipping | Castor3D::RasteriserState | protected |
m_bFrontCCW | Castor3D::RasteriserState | protected |
m_bMultisampled | Castor3D::RasteriserState | protected |
m_bScissor | Castor3D::RasteriserState | protected |
m_changed | Castor3D::RasteriserState | protected |
m_currentState | Castor3D::RasteriserState | protected |
m_eCulledFaces | Castor3D::RasteriserState | protected |
m_eFillMode | Castor3D::RasteriserState | protected |
m_fDepthBias | Castor3D::RasteriserState | protected |
m_wCurrentState | Castor3D::RasteriserState | protectedstatic |
RasteriserState(Engine &p_engine) | Castor3D::RasteriserState | |
SetAntialiasedLines(bool p_bAA) | Castor3D::RasteriserState | inline |
SetCulledFaces(Castor3D::eFACE p_eFace) | Castor3D::RasteriserState | inline |
SetDepthBias(float p_fBias) | Castor3D::RasteriserState | inline |
SetDepthClipping(bool p_enable) | Castor3D::RasteriserState | inline |
SetFillMode(Castor3D::eFILL_MODE p_mode) | Castor3D::RasteriserState | inline |
SetFrontCCW(bool p_bCCW) | Castor3D::RasteriserState | inline |
SetMultisample(bool p_enable) | Castor3D::RasteriserState | inline |
SetScissor(bool p_enable) | Castor3D::RasteriserState | inline |
~RasteriserState() | Castor3D::RasteriserState | virtual |