DECLARE_VECTOR(Vertex, Vertex) | Castor3D::OverlayCategory | |
DoGetTotalSize() const | Castor3D::OverlayCategory | protected |
DoRender(OverlayRendererSPtr p_renderer)=0 | Castor3D::OverlayCategory | protectedpure virtual |
DoUpdate() | Castor3D::OverlayCategory | inlineprotectedvirtual |
DoUpdateBuffer(Castor::Size const &p_size)=0 | Castor3D::OverlayCategory | protectedpure virtual |
DoUpdatePosition() | Castor3D::OverlayCategory | protectedvirtual |
DoUpdateSize() | Castor3D::OverlayCategory | protectedvirtual |
GetAbsolutePosition(Castor::Size const &p_size) const | Castor3D::OverlayCategory | |
GetAbsolutePosition() const | Castor3D::OverlayCategory | |
GetAbsoluteSize(Castor::Size const &p_size) const | Castor3D::OverlayCategory | |
GetAbsoluteSize() const | Castor3D::OverlayCategory | |
GetIndex() const | Castor3D::OverlayCategory | inline |
GetLevel() const | Castor3D::OverlayCategory | inline |
GetMaterial() const | Castor3D::OverlayCategory | inline |
GetOverlay() const | Castor3D::OverlayCategory | inline |
GetOverlay() | Castor3D::OverlayCategory | inline |
GetOverlayName() const | Castor3D::OverlayCategory | |
GetPixelPosition() const | Castor3D::OverlayCategory | inline |
GetPixelPosition() | Castor3D::OverlayCategory | inline |
GetPixelSize() const | Castor3D::OverlayCategory | inline |
GetPixelSize() | Castor3D::OverlayCategory | inline |
GetPosition() const | Castor3D::OverlayCategory | inline |
GetPosition() | Castor3D::OverlayCategory | inline |
GetSize() const | Castor3D::OverlayCategory | inline |
GetSize() | Castor3D::OverlayCategory | inline |
GetType() const | Castor3D::OverlayCategory | inline |
GetUV() const | Castor3D::OverlayCategory | inline |
IsChanged() const | Castor3D::OverlayCategory | inlinevirtual |
IsPositionChanged() const | Castor3D::OverlayCategory | |
IsSizeChanged() const | Castor3D::OverlayCategory | |
IsVisible() const | Castor3D::OverlayCategory | inline |
m_index | Castor3D::OverlayCategory | protected |
m_level | Castor3D::OverlayCategory | protected |
m_pMaterial | Castor3D::OverlayCategory | protected |
m_position | Castor3D::OverlayCategory | protected |
m_positionChanged | Castor3D::OverlayCategory | protected |
m_pOverlay | Castor3D::OverlayCategory | protected |
m_ptSize | Castor3D::OverlayCategory | protected |
m_pxPosition | Castor3D::OverlayCategory | protected |
m_size | Castor3D::OverlayCategory | protected |
m_sizeChanged | Castor3D::OverlayCategory | protected |
m_strMatName | Castor3D::OverlayCategory | protected |
m_type | Castor3D::OverlayCategory | protected |
m_uv | Castor3D::OverlayCategory | protected |
m_visible | Castor3D::OverlayCategory | protected |
OverlayCategory(eOVERLAY_TYPE p_type) | Castor3D::OverlayCategory | |
Render() | Castor3D::OverlayCategory | |
SetMaterial(MaterialSPtr p_pMaterial) | Castor3D::OverlayCategory | virtual |
SetOrder(int p_index, int p_level) | Castor3D::OverlayCategory | inline |
SetOverlay(Overlay *val) | Castor3D::OverlayCategory | inline |
SetPixelPosition(Castor::Position const &val) | Castor3D::OverlayCategory | inline |
SetPixelSize(Castor::Size const &val) | Castor3D::OverlayCategory | inline |
SetPosition(Castor::Point2d const &p_position) | Castor3D::OverlayCategory | inline |
SetSize(Castor::Point2d const &p_size) | Castor3D::OverlayCategory | inline |
SetUV(Castor::Point4d const &val) | Castor3D::OverlayCategory | inline |
SetVisible(bool val) | Castor3D::OverlayCategory | inline |
Update() | Castor3D::OverlayCategory | |
~OverlayCategory() | Castor3D::OverlayCategory | virtual |