Apply()=0 | Castor3D::DepthStencilState | pure virtual |
Cleanup()=0 | Castor3D::DepthStencilState | pure virtual |
CreateCurrent() | Castor3D::DepthStencilState | protected |
DepthStencilState(Engine &p_engine) | Castor3D::DepthStencilState | |
DestroyCurrent() | Castor3D::DepthStencilState | protected |
DoCreateCurrent()=0 | Castor3D::DepthStencilState | protectedpure virtual |
GetDepthFar() const | Castor3D::DepthStencilState | inline |
GetDepthFunc() const | Castor3D::DepthStencilState | inline |
GetDepthMask() const | Castor3D::DepthStencilState | inline |
GetDepthNear() const | Castor3D::DepthStencilState | inline |
GetDepthTest() const | Castor3D::DepthStencilState | inline |
GetStencilBackDepthFailOp() const | Castor3D::DepthStencilState | inline |
GetStencilBackFailOp() const | Castor3D::DepthStencilState | inline |
GetStencilBackFunc() const | Castor3D::DepthStencilState | inline |
GetStencilBackPassOp() const | Castor3D::DepthStencilState | inline |
GetStencilBackRef() const | Castor3D::DepthStencilState | inline |
GetStencilFrontDepthFailOp() const | Castor3D::DepthStencilState | inline |
GetStencilFrontFailOp() const | Castor3D::DepthStencilState | inline |
GetStencilFrontFunc() const | Castor3D::DepthStencilState | inline |
GetStencilFrontPassOp() const | Castor3D::DepthStencilState | inline |
GetStencilFrontRef() const | Castor3D::DepthStencilState | inline |
GetStencilReadMask() const | Castor3D::DepthStencilState | inline |
GetStencilTest() const | Castor3D::DepthStencilState | inline |
GetStencilWriteMask() const | Castor3D::DepthStencilState | inline |
Initialise()=0 | Castor3D::DepthStencilState | pure virtual |
m_bDepthTest | Castor3D::DepthStencilState | protected |
m_bStencilTest | Castor3D::DepthStencilState | protected |
m_changed | Castor3D::DepthStencilState | protected |
m_currentState | Castor3D::DepthStencilState | protected |
m_dDepthFar | Castor3D::DepthStencilState | protected |
m_dDepthNear | Castor3D::DepthStencilState | protected |
m_eDepthFunc | Castor3D::DepthStencilState | protected |
m_eDepthMask | Castor3D::DepthStencilState | protected |
m_stStencilBack | Castor3D::DepthStencilState | protected |
m_stStencilFront | Castor3D::DepthStencilState | protected |
m_uiStencilReadMask | Castor3D::DepthStencilState | protected |
m_uiStencilWriteMask | Castor3D::DepthStencilState | protected |
m_wCurrentState | Castor3D::DepthStencilState | protectedstatic |
SetDepthFunc(eDEPTH_FUNC p_func) | Castor3D::DepthStencilState | inline |
SetDepthMask(eWRITING_MASK p_eMask) | Castor3D::DepthStencilState | inline |
SetDepthRange(double p_near, double p_far) | Castor3D::DepthStencilState | inline |
SetDepthTest(bool p_enable) | Castor3D::DepthStencilState | inline |
SetStencilBackDepthFailOp(eSTENCIL_OP p_eOp) | Castor3D::DepthStencilState | inline |
SetStencilBackFailOp(eSTENCIL_OP p_eOp) | Castor3D::DepthStencilState | inline |
SetStencilBackFunc(eSTENCIL_FUNC p_func) | Castor3D::DepthStencilState | inline |
SetStencilBackPassOp(eSTENCIL_OP p_eOp) | Castor3D::DepthStencilState | inline |
SetStencilBackRef(uint32_t p_ref) | Castor3D::DepthStencilState | inline |
SetStencilFrontDepthFailOp(eSTENCIL_OP p_eOp) | Castor3D::DepthStencilState | inline |
SetStencilFrontFailOp(eSTENCIL_OP p_eOp) | Castor3D::DepthStencilState | inline |
SetStencilFrontFunc(eSTENCIL_FUNC p_func) | Castor3D::DepthStencilState | inline |
SetStencilFrontPassOp(eSTENCIL_OP p_eOp) | Castor3D::DepthStencilState | inline |
SetStencilFrontRef(uint32_t p_ref) | Castor3D::DepthStencilState | inline |
SetStencilReadMask(uint32_t p_uiMask) | Castor3D::DepthStencilState | inline |
SetStencilTest(bool p_enable) | Castor3D::DepthStencilState | inline |
SetStencilWriteMask(uint32_t p_uiMask) | Castor3D::DepthStencilState | inline |
~DepthStencilState() | Castor3D::DepthStencilState | virtual |